Ok thats easy.. for tickrate 1000 servers you should not use a maxrate
less than 50000 (on source, no idea whats it on goldsrc).
Choke means not enough bandwidth to transmit all packets. And maxrate
(server) / rate (client) limits this bandwidth virtually.
So you just test it by connecting to the server, watching your choke
in the net_graph and then raising the maxrate/rate step by step till
the choke is gone (choke <= 5 is fine).

anyway you should raise your minrate a bit.

alex

2009/2/18 Pierre Egerland <[email protected]>:
> Thats only at pingboost 3.. the ingame clock go stupidly at pingboost 3 with
> over tickrate 2500.. We´ve tested it. If you use pingboost 2 and tickrate
> 10000 then the ingame clock normal.
> And the Gameserver run smoother with pingboost 3 tic 2500 or pingboost 2 and
> tic 10000.
>
> 2009/2/18 Steffen Tronstad <[email protected]>
>
>> That would make the ingame clock go stupidly fast. Mp_c4timer 35 will
>> actually be 24 or something. And roundtime 3 min = 2,5 min.
>>
>> sys_ticrate 2000 seems to be the limit before the ingame clock goes wild.
>>
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to