Ok thats easy.. for tickrate 1000 servers you should not use a maxrate less than 50000 (on source, no idea whats it on goldsrc). Choke means not enough bandwidth to transmit all packets. And maxrate (server) / rate (client) limits this bandwidth virtually. So you just test it by connecting to the server, watching your choke in the net_graph and then raising the maxrate/rate step by step till the choke is gone (choke <= 5 is fine).
anyway you should raise your minrate a bit. alex 2009/2/18 Pierre Egerland <[email protected]>: > Thats only at pingboost 3.. the ingame clock go stupidly at pingboost 3 with > over tickrate 2500.. We´ve tested it. If you use pingboost 2 and tickrate > 10000 then the ingame clock normal. > And the Gameserver run smoother with pingboost 3 tic 2500 or pingboost 2 and > tic 10000. > > 2009/2/18 Steffen Tronstad <[email protected]> > >> That would make the ingame clock go stupidly fast. Mp_c4timer 35 will >> actually be 24 or something. And roundtime 3 min = 2,5 min. >> >> sys_ticrate 2000 seems to be the limit before the ingame clock goes wild. >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

