Some people seem to be running lot of redirects.

All on the same IP, 31/32 or 23/24, but all fake clients, and still in the
server browser:

96.48.175.152:27015 24/7 Goldrush/Badwater RECRUITING
96.48.175.152:27016 GoldRush BadWater [ReCruItinG/HlStaTx]
96.48.175.152:27017 Seattle Custom Rotation Fast Downloads
96.48.175.152:27018 24/7 EGYPT ReCruItinG/HlStaTx
96.48.175.152:27019 EGYPT -=Westcoast=- [HlstatsX recruiting]
96.48.175.152:27025 2FORT for life  recruiting +stats
96.48.175.152:27027 24/7 Custom Maps Rotation FUNTIMES
96.48.175.152:27029 2Fort hlstats recruiting - faclan.com
96.48.175.152:27031 [Fun] 24/7 2fort
96.48.175.152:27033 2fort RECRUITING (-aMa-) HlSTATSX
96.48.175.152:27035 payload rotation Fak.net Recruiting HlSTATSX
96.48.175.152:27038 Payload\Customs drunkgamers.org hlstastx recruiting
96.48.175.152:27040 Rotation server all stock hlstatsx recruiting
96.48.175.152:27042 Dustbowl Recruiting www.Fkkclan.com
96.48.175.152:27044 Rotation server all stock hlstatsx recruiting

Strange they're not delisted yet.

2009/3/15 Donnie Newlove <donnie.newl...@gmail.com>

> No problem. Configure your server to just first move AFK players to
> spectator and then kick only if the server is full (reserved slots not
> included). This is good both for the AFK player, your servers player
> count and the score will not be affected since if your server is full
> you will receive plenty of score anyway.
>
> Next.
>
> On Sat, Mar 14, 2009 at 10:41 PM,  <gamead...@127001.org> wrote:
> > You also don't want to spend this amount of time trying to second-guess
> the
> > system.  In the simple case, there's no way in hell kicking someone for
> > being afk is going to push your server into the
> > very-high-connections-very-low-playing-time zone that they used to
> identify
> > player-hostile servers.  In the complex case, _NOT_ kicking afk players
> will
> > have a larger effect on the rest of your community that leaving them
> around
> > ever could.
> >
> > Imo people's energies would be better focused focusing on their community
> > and setting aside paranoia about the unfeasibly unlikely possibility of a
> > normal server being caught out by this until it actually happens.
> >
> >> -----Original Message-----
> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> >> boun...@list.valvesoftware.com] On Behalf Of Guy Watkins
> >> Sent: 14 March 2009 21:26
> >> To: 'Half-Life dedicated Linux server mailing list'
> >> Subject: Re: [hlds_linux] TF2 Delisting
> >>
> >> } -----Original Message-----
> >> } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> >> } boun...@list.valvesoftware.com] On Behalf Of Brian Rak
> >> } Sent: Friday, March 13, 2009 12:10 AM
> >> } To: hlds_linux@list.valvesoftware.com
> >> } Subject: [hlds_linux] TF2 Delisting
> >> }
> >> }
> >> } D) Does getting kicked/banned from a server effect it's position?
> >> There
> >> } are a number of server plugins that kick players shortly after they
> >> } connect for various reasons, (ex: Steambans, Sourcebans, various
> >> other
> >> } banning plugins).  Are servers going to be negatively effected
> >> because
> >> } they kick bad clients?
> >> }
> >> } - Brian "devicenull" Rak
> >>
> >> You also don't want an AFK kicker!
> >> Maybe just move these players to spec and mute them.  Then kick them
> >> after
> >> 45 minutes.  Unless your server is full.  Need a plugin that works with
> >> delisting in mind.
> >>
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > _______________________________________________
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> please visit:
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> >
>
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