This is out of the box script from l4d? (which does the update at end?)

On Fri, 1 May 2009 07:46:05 -0500, "Steven J. Sumichrast"
<packh...@gmail.com> wrote:
> I typcially will use net console port, the master, and issue shutdown.  
> As each fork finishes it's current game they exit. When all have  
> exited it does the auto reboot which triggers the update.
> 
> Steven J. Sumichrast
> 
> On May 1, 2009, at 7:50 AM, Eric Riemers <riem...@binkey.nl> wrote:
> 
>> All,
>>
>> Maybe i dont know the correct way or it has allready passed the  
>> mailing
>> list..
>>
>> But, how do i update my l4d instance if i have multiple forks? Can i  
>> just
>> run the updater even though people are still playing? My biggest  
>> issue is
>> that when i want to update the installation there are always people  
>> on it
>> (which is ofcourse not a bad thing) but i just dont want to be the  
>> admin
>> that kicks people off for the update (unless the clients cant  
>> connect to
>> it, but then i can update anyways)
>>
>> Is there also a way to go back 1 version in updates? That way i  
>> could just
>> test some stuff out, also for tf2 to get it finally to work as it  
>> should
>> (i've modified srcds_run multiple times, and it did work at some  
>> point and
>> now it does not anymore) just thinking out loud here..
>>
>> Eric
>>
>>
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> 
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