This is out of the box script from l4d? (which does the update at end?) On Fri, 1 May 2009 07:46:05 -0500, "Steven J. Sumichrast" <packh...@gmail.com> wrote: > I typcially will use net console port, the master, and issue shutdown. > As each fork finishes it's current game they exit. When all have > exited it does the auto reboot which triggers the update. > > Steven J. Sumichrast > > On May 1, 2009, at 7:50 AM, Eric Riemers <riem...@binkey.nl> wrote: > >> All, >> >> Maybe i dont know the correct way or it has allready passed the >> mailing >> list.. >> >> But, how do i update my l4d instance if i have multiple forks? Can i >> just >> run the updater even though people are still playing? My biggest >> issue is >> that when i want to update the installation there are always people >> on it >> (which is ofcourse not a bad thing) but i just dont want to be the >> admin >> that kicks people off for the update (unless the clients cant >> connect to >> it, but then i can update anyways) >> >> Is there also a way to go back 1 version in updates? That way i >> could just >> test some stuff out, also for tf2 to get it finally to work as it >> should >> (i've modified srcds_run multiple times, and it did work at some >> point and >> now it does not anymore) just thinking out loud here.. >> >> Eric >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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