I was referring to server updates.. but it seems from all the mails that
doing a gracefull shutdown is the way to go with a "correct" srcds_run I
presume, I would suspect -autoupdate should do the trick but somehow I don't
think that's going to work (tf2 never did with that)

-----Oorspronkelijk bericht-----
Van: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Fyren
Verzonden: zaterdag 2 mei 2009 1:49
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] L4D question..

> But, how do i update my l4d instance if i have multiple forks? Can i just
> run the updater even though people are still playing? My biggest issue is
> that when i want to update the installation there are always people on it
> (which is ofcourse not a bad thing) but i just dont want to be the admin
> that kicks people off for the update (unless the clients cant connect to
> it, but then i can update anyways)

There's documentation for the mentioned shutdown (over netcon) command
around somewhere, definitely in the list archives.  Search for
netcon/netconport or things like that if no one else provides a link.

> Is there also a way to go back 1 version in updates? That way i could just
> test some stuff out, also for tf2 to get it finally to work as it should
> (i've modified srcds_run multiple times, and it did work at some point and
> now it does not anymore) just thinking out loud here..

Clients don't get a choice about updating and can't roll back.
There'd be no point.

-Fyren

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