I've hear somebody saying sometimes its running as low as 20 fps and thus 20 tickrate. Again this could be just wrong assumption of other people.
What I'm worrying lately is big amount of choke when lots events processed by server, simple example is spawning horde after boomer vomit. Usually choke could be up to 40-50 for next 1 minute, does anybody else seeing this too? Personally I don't see any visual problems, like lagy zombie movements and this could be been always since release I'm just never paid attention to net_graph 3. On 07.06.2009 0:52, Saul Rennison wrote: > L4D will probably run at 33 by default, no need for 66/101 for that extra > millisecond in bullet precision. > > 2009/6/6 Nikolay Shopik<sho...@inblock.ru> > >> Does L4D runs at 33 or 30 tickrate by default, i heard it 30 but would >> like to be sure. And so there no reason to set sv_maxupdaterate more >> than 30/33? >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux