See the following.

http://whisper.ausgamers.com/wiki/index.php/Tickrate#Choke

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On Sun, Jun 7, 2009 at 9:12 AM, Adam Nowacki <[email protected]> wrote:

> choke = number of updates that were delayed due to rate limit
> if you see choke then rate setting is too low
>
> Nikolay Shopik wrote:
> > I'm running at 20000 rate and actually can handle 30000, have 8 Mbit
> > link. There no loss at all, thats why I'm surprised to see choke. And
> > from net_graph I see rate not getting even close to 20Kbit/s (12-14 max)
> > from server, so changing to 30000 not really do anything. My server
> > connected to fiber optic and have ping under 5ms.
> >
> > On 07.06.2009 1:47, Richard Eid wrote:
> >> If you are getting choke, raise 'rate' client-side.  The default values
> in
> >> Left 4 Dead will provide for a little bit of choke, but nothing that
> can't
> >> be fixed by upping 'rate'.  20000 should be good enough, but there's
> nothing
> >> wrong with going higher if you have a connection to handle it.
>
>
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