See the following. http://whisper.ausgamers.com/wiki/index.php/Tickrate#Choke
-- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sun, Jun 7, 2009 at 9:12 AM, Adam Nowacki <[email protected]> wrote: > choke = number of updates that were delayed due to rate limit > if you see choke then rate setting is too low > > Nikolay Shopik wrote: > > I'm running at 20000 rate and actually can handle 30000, have 8 Mbit > > link. There no loss at all, thats why I'm surprised to see choke. And > > from net_graph I see rate not getting even close to 20Kbit/s (12-14 max) > > from server, so changing to 30000 not really do anything. My server > > connected to fiber optic and have ping under 5ms. > > > > On 07.06.2009 1:47, Richard Eid wrote: > >> If you are getting choke, raise 'rate' client-side. The default values > in > >> Left 4 Dead will provide for a little bit of choke, but nothing that > can't > >> be fixed by upping 'rate'. 20000 should be good enough, but there's > nothing > >> wrong with going higher if you have a connection to handle it. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

