Sorry, I hadn't played since the update came out, and that's why I was confused about versus. Anyway, I'm not using a search key, and I haven't had any problem with public players joining our group servers. Group members usually see these servers in their list of group servers in the L4D2 menu, and I think they are able to get to them that way instead of using mm_dedicated_force_servers (I haven't asked them, though). So sv_steamgroup_exclusive seems to be enough to keep these servers out of matchmaking, but not enough to keep public people off the servers if they specificy one of the servers using the mm_dedicated_force_servers method.
Does specifying a search key prevent public lobbies from connecting to the server if mm_dedicated... is used to specify the server? Thanks, Dave ----- Original Message ----- From: Kerry Dorsey <kdor...@dorseyinc.com> Date: Saturday, November 21, 2009 11:29 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list <hlds_linux@list.valvesoftware.com> > The cvar only takes effect when the server is empty. Once > players are on, pubbies can get assigned to your server via > matchmaking. To block that, you need search_keys defined. > > Honestly, what would make the most sense is for Valve to clearly > and concisely tell us how the matchmaking cvars work, including > their interdependencies. The trial-n-error stuff is for the birds. > > --Kerry > ________________________________________ > From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- > boun...@list.valvesoftware.com] On Behalf Of gulfy32 > [gulf...@gmail.com]sent: Saturday, November 21, 2009 11:23 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive > > I think something is up with the sv_steamgroup_exclusive > cvar. I have it > set in my server.cfg, and when I launch the server, it fills > immediatelywith players. Only after I kick everyone off > the server does it stay empty > until someone in our group does a mm force to it. I have not > tried an mm > force as a non-group member though. > > On Sat, Nov 21, 2009 at 9:28 PM, David Parker > <dpar...@utica.edu> wrote: > > > I'm confused about what you mean by "no versus games can be > setup at the > > lobby". I was able to set up a versus lobby last night > and then play versus > > on our steamgroup server just fine. The problem is that > I shouldn't have > > been able to play on that server, since I wasn't a member of > the group (and > > no one else in the lobby was, either). It looks like > > sv_steamgroup_exclusive is not being honored if the user > forces a lobby to a > > specific server instead of using the matchmaking system. > > > > - Dave > > > > ----- Original Message ----- > > From: Kerry Dorsey <kdor...@dorseyinc.com> > > Date: Saturday, November 21, 2009 9:52 pm > > Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive > > To: Half-Life dedicated Linux server mailing list < > > hlds_linux@list.valvesoftware.com> > > > > > Our 2 exclusive servers seem to be defining tags and search_keys > > > fine, but no versus games can be setup at the lobby. In fact, > > > ALL versus games are being directed locally. I did > > > mm_dedicated_force_servers on my client and set search_keys, but > > > all connections to our servers resulted in the existing campaign > > > already idle. Can anyone force their servers into versus mode > > > from console? If so, I'd love to know how. Limiting sv_gametypes > > > is not getting the job done. > > > > > > Reports from others also state that all versus game lobbies are > > > being hosted locally only. Any other confirmations? > > > > > > Like David mentioned, last night I could force versus lobby on > > > our machines with mm_dedicated_force_servers and search_keys. > > > > > > --Kerry > > > ________________________________________ > > > From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- > > > boun...@list.valvesoftware.com] On Behalf Of David Parker > > > [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM > > > To: hlds_linux@list.valvesoftware.com > > > Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive > > > > > > Hello, > > > > > > I'm running a vanilla L4D2 server with four public forks and two > > > private forks which have sv_steamgroup and > > > sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems > > > to work as intended, and matchmaking keeps my public servers > > > full most of the time wile the group servers sit empty unless > > > group members are using it. > > > > > > However, I noticed last night that if I use > > > mm_dedicated_force_servers as a non-group user and specify the > > > IP and port of a group server, it connects my lobby to that > > > server. We had a 8-player lobby full of users which are > > > not in the Steam group, but I was able to get us onto the > > > group's server simply by specifying it. Is this a bug? Has > > > anyone else seen this? > > > > > > Thanks, > > > Dave > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives,> please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux