Im thinking of NAT here.. Would it be possible to run srcds on ipv6 if you had a NAT device which would in fact "transform" the ipv4 packets to ipv6? Im having about 4 physical mchines in a colo center, that runs a lot of gameservers behind my firewall. Wouldn't my change to ipv6 only be to put on an address on the outside NAT interface?
/Chris Sent from my iPhone 4 Den 25/04/2011 kl. 22.21 skrev Max Pierson <nmaxpier...@gmail.com>: > Hi Saint, > > I agree, there's hardly any demand from the user market at the moment even > here in the states. However, I think we're all aware that sometimes big > companies drag their feet on things like this, but I do have to applaud > Valve/Steam for getting OSX running natively. Sounds like they at least > listen to the community somewhat. So hopefully we'll at least see some > announcement soon about it. Kinda hoping they would have a beta out by then > so folks that run clusters can test v6 on IPV6 day in June, but I guess > we'll have to wait and see unless someone from Valve is watching and would > be kind enough to share some info with the community :> > > -- > m > > On Sun, Apr 24, 2011 at 11:06 PM, Saint K. <sai...@specialattack.net> wrote: > >> We're also IPv6 native, although the IPv6 penetration for end users in >> Europe is nowhere yet so I don't really see the point yet on having IPv6 >> enabled for the gameservers. It is however interesting to know what VALVe's >> views are on implementing IPv6 support in steam. >> >> Saint K. >> >> -----Original Message----- >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Max Pierson >> Sent: 24 April 2011 20:00 >> To: hlds_linux@list.valvesoftware.com >> Subject: [hlds_linux] IPv6 - Bumped >> >> Hi *, >> >> As I just joined the list, this is my first post, so don't shun me just yet >> :) I saw an earlier thread (in Jan) in the archives about mention that >> some folks were looking for any timeline or any info on HLDS that can speak >> v6. It didn't look like it went very far, so i'm resurrecting it :) I have a >> /48 at one of my colo facilities that we're testing at the moment. (No >> tunneling, native v6 BGP feeds from leading v6 providers). It would be >> awesome to get a few threads of Source running v6. Anyone out there from >> Steam/Valve or with some insider info care to comment on any plans for HLDS >> on v6?? Are there any plans in the works?? I have a huge testbed solely for >> this project and am pretty excited about moving forward, but after doing >> some research, I can't find much on this subject at all. Anyone else in this >> boat?? All of my servers are already speaking v6, so now I just need the >> binaries to comply ;) >> >> And if i'm missing some info, clue bats are welcome if someone has links to >> info that I may have missed. Otherwise, this might be a perfect time for an >> online "Get to v6 guys!!" petition. I see WoW is already there, so Blizzard >> is at least on the move. Hopefully others including our baby (for most of us >> at least) will see that the demand is there, albeit a small minority that >> knows what 128-bits of Hex looks like and has access to it :) >> >> Sorry if this was a bit OT, but TIA, >> >> -- >> m >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux