We'll see wide area nat before we see native IPv6 in the majority of our homes.
IPv4 isn't going away just yet. On Wed, Apr 27, 2011 at 1:29 AM, Christoffer Pedersen <v...@vrod.dk> wrote: > Well right now i don't think that IPv6 is urgent for gameservers. All IPv4 > blocks has been taken but a still very low amount of users are using IPv6. > The global amount of internet traffic contains absolutely almost no IPv6 > (1%>) so there's still a long trip to go. > > Most ISP or almost every ISP has not prepared their network for IPv6. In > Denmark for example not even TDC which is the biggest danish ISP has fully > prepared it's network for IPv6. Altough, small ISP's like Zen Systems (the > one i use for my servers) is prepared for IPv6 and will put this into > production for customers at summer. Im in a close dialog with them as my > local network on the DIX (a danish datacenter) is prepared for IPv6, i would > just need to reconfigure my firewall with it.. I guess.. > > I believe that this is a huge project for every ISP, it costs a lot to have > people reconfiguring all the equipment, and even buy new equipment as some of > the old equipment might even have to be changed because it doesn't support > IPv6. You can understand that it's easier to Zen Systems to convert their > "50.000 user"-network compared to TDC which has a "3 million user"-network or > more. I had to move my servers from TDC as my location did not get to support > IPv6. This just tells how old equipment that some ISP's may have. > > Well enough off-topic, my conclusion is that Valve may be working on it, but > they won't announce anything before that IPv6 becomes an urgency. > > /Chris > > Sent from my iPhone 4 > > Den 26/04/2011 kl. 23.18 skrev Max Pierson <nmaxpier...@gmail.com>: > >> Well Put Chris. As you stated, it is possible, but going down that road is a >> nightmare if you ever have to troubleshoot. Native and dual-stacked is where >> we'll be for a few years until everyone has made the transition. Doesn't >> look like we're gonna get any info however about any plans for deployment :( >> Guess i'll have to just wait for the announcement. Hopefully they'll do a >> beta so some of the community can test drive it. >> >> >> On Tue, Apr 26, 2011 at 2:52 AM, Chris Boot <bo...@bootc.net> wrote: >> >>> Chris, >>> >>> In many circles, mentioning NAT in the same sentence as IPv6 is tantamount >>> to heresy. Yes, NAT64 and NAT46 are possible, I can't see why you'd consider >>> something like that in relation to a game server. NAT66 is not permitted by >>> the standards and I hope nobody ever implements it. >>> >>> The whole point of IPv6 is to have more than enough addresses to give each >>> device, or server in your case, its own IP address. You could even give each >>> instance of your game servers its own IPv6 and run them all on the standard >>> port. Generally the guidelines for allocation suggest a /48 per end-user, to >>> be subdivided into up to 65536 subnets of 2^64 addresses. With so many >>> addresses available virtual hosting becomes unnecessary and each site can >>> have its own IP. This is not a waste and is by design. >>> >>> I assume you suggested NAT64 as a means to IPv6-enable a service that >>> doesn't natively support IPv6. While this is possible, to me it doesn't make >>> sense on a game server as the client doesn't do IPv6 either, so you'd need a >>> NAT46 on the client side as well. What's the point if they can talk IPv4 >>> with each other? >>> >>> Chris >>> >>> >>> On 25/04/2011 22:47, Christoffer Pedersen wrote: >>> >>>> Im thinking of NAT here.. Would it be possible to run srcds on ipv6 if you >>>> had a NAT device which would in fact "transform" the ipv4 packets to ipv6? >>>> Im having about 4 physical mchines in a colo center, that runs a lot of >>>> gameservers behind my firewall. Wouldn't my change to ipv6 only be to put >>>> on >>>> an address on the outside NAT interface? >>>> >>>> /Chris >>>> >>>> Sent from my iPhone 4 >>>> >>>> Den 25/04/2011 kl. 22.21 skrev Max Pierson<nmaxpier...@gmail.com>: >>>> >>>> Hi Saint, >>>>> >>>>> I agree, there's hardly any demand from the user market at the moment >>>>> even >>>>> here in the states. However, I think we're all aware that sometimes big >>>>> companies drag their feet on things like this, but I do have to applaud >>>>> Valve/Steam for getting OSX running natively. Sounds like they at least >>>>> listen to the community somewhat. So hopefully we'll at least see some >>>>> announcement soon about it. Kinda hoping they would have a beta out by >>>>> then >>>>> so folks that run clusters can test v6 on IPV6 day in June, but I guess >>>>> we'll have to wait and see unless someone from Valve is watching and >>>>> would >>>>> be kind enough to share some info with the community :> >>>>> >>>>> -- >>>>> m >>>>> >>>>> On Sun, Apr 24, 2011 at 11:06 PM, Saint K.<sai...@specialattack.net> >>>>> wrote: >>>>> >>>>> We're also IPv6 native, although the IPv6 penetration for end users in >>>>>> Europe is nowhere yet so I don't really see the point yet on having IPv6 >>>>>> enabled for the gameservers. It is however interesting to know what >>>>>> VALVe's >>>>>> views are on implementing IPv6 support in steam. >>>>>> >>>>>> Saint K. >>>>>> >>>>>> -----Original Message----- >>>>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >>>>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Max Pierson >>>>>> Sent: 24 April 2011 20:00 >>>>>> To: hlds_linux@list.valvesoftware.com >>>>>> Subject: [hlds_linux] IPv6 - Bumped >>>>>> >>>>>> Hi *, >>>>>> >>>>>> As I just joined the list, this is my first post, so don't shun me just >>>>>> yet >>>>>> :) I saw an earlier thread (in Jan) in the archives about mention >>>>>> that >>>>>> some folks were looking for any timeline or any info on HLDS that can >>>>>> speak >>>>>> v6. It didn't look like it went very far, so i'm resurrecting it :) I >>>>>> have a >>>>>> /48 at one of my colo facilities that we're testing at the moment. (No >>>>>> tunneling, native v6 BGP feeds from leading v6 providers). It would be >>>>>> awesome to get a few threads of Source running v6. Anyone out there from >>>>>> Steam/Valve or with some insider info care to comment on any plans for >>>>>> HLDS >>>>>> on v6?? Are there any plans in the works?? I have a huge testbed solely >>>>>> for >>>>>> this project and am pretty excited about moving forward, but after doing >>>>>> some research, I can't find much on this subject at all. Anyone else in >>>>>> this >>>>>> boat?? All of my servers are already speaking v6, so now I just need the >>>>>> binaries to comply ;) >>>>>> >>>>>> And if i'm missing some info, clue bats are welcome if someone has links >>>>>> to >>>>>> info that I may have missed. Otherwise, this might be a perfect time for >>>>>> an >>>>>> online "Get to v6 guys!!" petition. I see WoW is already there, so >>>>>> Blizzard >>>>>> is at least on the move. Hopefully others including our baby (for most >>>>>> of us >>>>>> at least) will see that the demand is there, albeit a small minority >>>>>> that >>>>>> knows what 128-bits of Hex looks like and has access to it :) >>>>>> >>>>>> Sorry if this was a bit OT, but TIA, >>>>>> >>>>>> -- >>>>>> m >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>> >>>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Steven Crothers steven.croth...@gmail.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux