We'll see wide area nat before we see native IPv6 in the majority of our homes.

IPv4 isn't going away just yet.

On Wed, Apr 27, 2011 at 1:29 AM, Christoffer Pedersen <v...@vrod.dk> wrote:
> Well right now i don't think that IPv6 is urgent for gameservers. All IPv4 
> blocks has been taken but a still very low amount of users are using IPv6. 
> The global amount of internet traffic contains absolutely almost no IPv6 
> (1%>) so there's still a long trip to go.
>
> Most ISP or almost every ISP has not prepared their network for IPv6. In 
> Denmark for example not even TDC which is the biggest danish ISP has fully 
> prepared it's network for IPv6. Altough, small ISP's like Zen Systems (the 
> one i use for my servers) is prepared for IPv6 and will put this into 
> production for customers at summer. Im in a close dialog with them as my 
> local network on the DIX (a danish datacenter) is prepared for IPv6, i would 
> just need to reconfigure my firewall with it.. I guess..
>
> I believe that this is a huge project for every ISP, it costs a lot to have 
> people reconfiguring all the equipment, and even buy new equipment as some of 
> the old equipment might even have to be changed because it doesn't support 
> IPv6. You can understand that it's easier to Zen Systems to convert their 
> "50.000 user"-network compared to TDC which has a "3 million user"-network or 
> more. I had to move my servers from TDC as my location did not get to support 
> IPv6. This just tells how old equipment that some ISP's may have.
>
> Well enough off-topic, my conclusion is that Valve may be working on it, but 
> they won't announce anything before that IPv6 becomes an urgency.
>
> /Chris
>
> Sent from my iPhone 4
>
> Den 26/04/2011 kl. 23.18 skrev Max Pierson <nmaxpier...@gmail.com>:
>
>> Well Put Chris. As you stated, it is possible, but going down that road is a
>> nightmare if you ever have to troubleshoot. Native and dual-stacked is where
>> we'll be for a few years until everyone has made the transition. Doesn't
>> look like we're gonna get any info however about any plans for deployment :(
>>  Guess i'll have to just wait for the announcement. Hopefully they'll do a
>> beta so some of the community can test drive it.
>>
>>
>> On Tue, Apr 26, 2011 at 2:52 AM, Chris Boot <bo...@bootc.net> wrote:
>>
>>> Chris,
>>>
>>> In many circles, mentioning NAT in the same sentence as IPv6 is tantamount
>>> to heresy. Yes, NAT64 and NAT46 are possible, I can't see why you'd consider
>>> something like that in relation to a game server. NAT66 is not permitted by
>>> the standards and I hope nobody ever implements it.
>>>
>>> The whole point of IPv6 is to have more than enough addresses to give each
>>> device, or server in your case, its own IP address. You could even give each
>>> instance of your game servers its own IPv6 and run them all on the standard
>>> port. Generally the guidelines for allocation suggest a /48 per end-user, to
>>> be subdivided into up to 65536 subnets of 2^64 addresses. With so many
>>> addresses available virtual hosting becomes unnecessary and each site can
>>> have its own IP. This is not a waste and is by design.
>>>
>>> I assume you suggested NAT64 as a means to IPv6-enable a service that
>>> doesn't natively support IPv6. While this is possible, to me it doesn't make
>>> sense on a game server as the client doesn't do IPv6 either, so you'd need a
>>> NAT46 on the client side as well. What's the point if they can talk IPv4
>>> with each other?
>>>
>>> Chris
>>>
>>>
>>> On 25/04/2011 22:47, Christoffer Pedersen wrote:
>>>
>>>> Im thinking of NAT here.. Would it be possible to run srcds on ipv6 if you
>>>> had a NAT device which would in fact "transform" the ipv4 packets to ipv6?
>>>> Im having about 4 physical mchines  in a colo center, that runs a lot of
>>>> gameservers behind my firewall. Wouldn't my change to ipv6 only be to put 
>>>> on
>>>> an address on the outside NAT interface?
>>>>
>>>> /Chris
>>>>
>>>> Sent from my iPhone 4
>>>>
>>>> Den 25/04/2011 kl. 22.21 skrev Max Pierson<nmaxpier...@gmail.com>:
>>>>
>>>> Hi Saint,
>>>>>
>>>>> I agree, there's hardly any demand from the user market at the moment
>>>>> even
>>>>> here in the states. However, I think we're all aware that sometimes big
>>>>> companies drag their feet on things like this, but I do have to applaud
>>>>> Valve/Steam for getting OSX running natively. Sounds like they at least
>>>>> listen to the community somewhat. So hopefully we'll at least see some
>>>>> announcement soon about it. Kinda hoping they would have a beta out by
>>>>> then
>>>>> so folks that run clusters can test v6 on IPV6 day in June, but I guess
>>>>> we'll have to wait and see unless someone from Valve is watching and
>>>>> would
>>>>> be kind enough to share some info with the community :>
>>>>>
>>>>> --
>>>>> m
>>>>>
>>>>> On Sun, Apr 24, 2011 at 11:06 PM, Saint K.<sai...@specialattack.net>
>>>>> wrote:
>>>>>
>>>>> We're also IPv6 native, although the IPv6 penetration for end users in
>>>>>> Europe is nowhere yet so I don't really see the point yet on having IPv6
>>>>>> enabled for the gameservers. It is however interesting to know what
>>>>>> VALVe's
>>>>>> views are on implementing IPv6 support in steam.
>>>>>>
>>>>>> Saint K.
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>>>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Max Pierson
>>>>>> Sent: 24 April 2011 20:00
>>>>>> To: hlds_linux@list.valvesoftware.com
>>>>>> Subject: [hlds_linux] IPv6 - Bumped
>>>>>>
>>>>>> Hi *,
>>>>>>
>>>>>> As I just joined the list, this is my first post, so don't shun me just
>>>>>> yet
>>>>>> :)    I saw an earlier thread (in Jan) in the archives about mention
>>>>>> that
>>>>>> some folks were looking for any timeline or any info on HLDS that can
>>>>>> speak
>>>>>> v6. It didn't look like it went very far, so i'm resurrecting it :) I
>>>>>> have a
>>>>>> /48 at one of my colo facilities that we're testing at the moment. (No
>>>>>> tunneling, native v6 BGP feeds from leading v6 providers). It would be
>>>>>> awesome to get a few threads of Source running v6. Anyone out there from
>>>>>> Steam/Valve or with some insider info care to comment on any plans for
>>>>>> HLDS
>>>>>> on v6??  Are there any plans in the works?? I have a huge testbed solely
>>>>>> for
>>>>>> this project and am pretty excited about moving forward, but after doing
>>>>>> some research, I can't find much on this subject at all. Anyone else in
>>>>>> this
>>>>>> boat?? All of my servers are already speaking v6, so now I just need the
>>>>>> binaries to comply ;)
>>>>>>
>>>>>> And if i'm missing some info, clue bats are welcome if someone has links
>>>>>> to
>>>>>> info that I may have missed. Otherwise, this might be a perfect time for
>>>>>> an
>>>>>> online "Get to v6 guys!!" petition. I see WoW is already there, so
>>>>>> Blizzard
>>>>>> is at least on the move. Hopefully others including our baby (for most
>>>>>> of us
>>>>>> at least) will see that the demand is there, albeit a small minority
>>>>>> that
>>>>>> knows what 128-bits of Hex looks like and has access to it :)
>>>>>>
>>>>>> Sorry if this was a bit OT, but TIA,
>>>>>>
>>>>>> --
>>>>>> m
>>>>>> _______________________________________________
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>>>
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-- 
Steven Crothers
steven.croth...@gmail.com

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