Well Put Chris. As you stated, it is possible, but going down that road is a nightmare if you ever have to troubleshoot. Native and dual-stacked is where we'll be for a few years until everyone has made the transition. Doesn't look like we're gonna get any info however about any plans for deployment :( Guess i'll have to just wait for the announcement. Hopefully they'll do a beta so some of the community can test drive it.
On Tue, Apr 26, 2011 at 2:52 AM, Chris Boot <bo...@bootc.net> wrote: > Chris, > > In many circles, mentioning NAT in the same sentence as IPv6 is tantamount > to heresy. Yes, NAT64 and NAT46 are possible, I can't see why you'd consider > something like that in relation to a game server. NAT66 is not permitted by > the standards and I hope nobody ever implements it. > > The whole point of IPv6 is to have more than enough addresses to give each > device, or server in your case, its own IP address. You could even give each > instance of your game servers its own IPv6 and run them all on the standard > port. Generally the guidelines for allocation suggest a /48 per end-user, to > be subdivided into up to 65536 subnets of 2^64 addresses. With so many > addresses available virtual hosting becomes unnecessary and each site can > have its own IP. This is not a waste and is by design. > > I assume you suggested NAT64 as a means to IPv6-enable a service that > doesn't natively support IPv6. While this is possible, to me it doesn't make > sense on a game server as the client doesn't do IPv6 either, so you'd need a > NAT46 on the client side as well. What's the point if they can talk IPv4 > with each other? > > Chris > > > On 25/04/2011 22:47, Christoffer Pedersen wrote: > >> Im thinking of NAT here.. Would it be possible to run srcds on ipv6 if you >> had a NAT device which would in fact "transform" the ipv4 packets to ipv6? >> Im having about 4 physical mchines in a colo center, that runs a lot of >> gameservers behind my firewall. Wouldn't my change to ipv6 only be to put on >> an address on the outside NAT interface? >> >> /Chris >> >> Sent from my iPhone 4 >> >> Den 25/04/2011 kl. 22.21 skrev Max Pierson<nmaxpier...@gmail.com>: >> >> Hi Saint, >>> >>> I agree, there's hardly any demand from the user market at the moment >>> even >>> here in the states. However, I think we're all aware that sometimes big >>> companies drag their feet on things like this, but I do have to applaud >>> Valve/Steam for getting OSX running natively. Sounds like they at least >>> listen to the community somewhat. So hopefully we'll at least see some >>> announcement soon about it. Kinda hoping they would have a beta out by >>> then >>> so folks that run clusters can test v6 on IPV6 day in June, but I guess >>> we'll have to wait and see unless someone from Valve is watching and >>> would >>> be kind enough to share some info with the community :> >>> >>> -- >>> m >>> >>> On Sun, Apr 24, 2011 at 11:06 PM, Saint K.<sai...@specialattack.net> >>> wrote: >>> >>> We're also IPv6 native, although the IPv6 penetration for end users in >>>> Europe is nowhere yet so I don't really see the point yet on having IPv6 >>>> enabled for the gameservers. It is however interesting to know what >>>> VALVe's >>>> views are on implementing IPv6 support in steam. >>>> >>>> Saint K. >>>> >>>> -----Original Message----- >>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Max Pierson >>>> Sent: 24 April 2011 20:00 >>>> To: hlds_linux@list.valvesoftware.com >>>> Subject: [hlds_linux] IPv6 - Bumped >>>> >>>> Hi *, >>>> >>>> As I just joined the list, this is my first post, so don't shun me just >>>> yet >>>> :) I saw an earlier thread (in Jan) in the archives about mention >>>> that >>>> some folks were looking for any timeline or any info on HLDS that can >>>> speak >>>> v6. It didn't look like it went very far, so i'm resurrecting it :) I >>>> have a >>>> /48 at one of my colo facilities that we're testing at the moment. (No >>>> tunneling, native v6 BGP feeds from leading v6 providers). It would be >>>> awesome to get a few threads of Source running v6. Anyone out there from >>>> Steam/Valve or with some insider info care to comment on any plans for >>>> HLDS >>>> on v6?? Are there any plans in the works?? I have a huge testbed solely >>>> for >>>> this project and am pretty excited about moving forward, but after doing >>>> some research, I can't find much on this subject at all. Anyone else in >>>> this >>>> boat?? All of my servers are already speaking v6, so now I just need the >>>> binaries to comply ;) >>>> >>>> And if i'm missing some info, clue bats are welcome if someone has links >>>> to >>>> info that I may have missed. Otherwise, this might be a perfect time for >>>> an >>>> online "Get to v6 guys!!" petition. I see WoW is already there, so >>>> Blizzard >>>> is at least on the move. Hopefully others including our baby (for most >>>> of us >>>> at least) will see that the demand is there, albeit a small minority >>>> that >>>> knows what 128-bits of Hex looks like and has access to it :) >>>> >>>> Sorry if this was a bit OT, but TIA, >>>> >>>> -- >>>> m >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux