Well Put Chris. As you stated, it is possible, but going down that road is a
nightmare if you ever have to troubleshoot. Native and dual-stacked is where
we'll be for a few years until everyone has made the transition. Doesn't
look like we're gonna get any info however about any plans for deployment :(
  Guess i'll have to just wait for the announcement. Hopefully they'll do a
beta so some of the community can test drive it.


On Tue, Apr 26, 2011 at 2:52 AM, Chris Boot <bo...@bootc.net> wrote:

> Chris,
>
> In many circles, mentioning NAT in the same sentence as IPv6 is tantamount
> to heresy. Yes, NAT64 and NAT46 are possible, I can't see why you'd consider
> something like that in relation to a game server. NAT66 is not permitted by
> the standards and I hope nobody ever implements it.
>
> The whole point of IPv6 is to have more than enough addresses to give each
> device, or server in your case, its own IP address. You could even give each
> instance of your game servers its own IPv6 and run them all on the standard
> port. Generally the guidelines for allocation suggest a /48 per end-user, to
> be subdivided into up to 65536 subnets of 2^64 addresses. With so many
> addresses available virtual hosting becomes unnecessary and each site can
> have its own IP. This is not a waste and is by design.
>
> I assume you suggested NAT64 as a means to IPv6-enable a service that
> doesn't natively support IPv6. While this is possible, to me it doesn't make
> sense on a game server as the client doesn't do IPv6 either, so you'd need a
> NAT46 on the client side as well. What's the point if they can talk IPv4
> with each other?
>
> Chris
>
>
> On 25/04/2011 22:47, Christoffer Pedersen wrote:
>
>> Im thinking of NAT here.. Would it be possible to run srcds on ipv6 if you
>> had a NAT device which would in fact "transform" the ipv4 packets to ipv6?
>> Im having about 4 physical mchines  in a colo center, that runs a lot of
>> gameservers behind my firewall. Wouldn't my change to ipv6 only be to put on
>> an address on the outside NAT interface?
>>
>> /Chris
>>
>> Sent from my iPhone 4
>>
>> Den 25/04/2011 kl. 22.21 skrev Max Pierson<nmaxpier...@gmail.com>:
>>
>>  Hi Saint,
>>>
>>> I agree, there's hardly any demand from the user market at the moment
>>> even
>>> here in the states. However, I think we're all aware that sometimes big
>>> companies drag their feet on things like this, but I do have to applaud
>>> Valve/Steam for getting OSX running natively. Sounds like they at least
>>> listen to the community somewhat. So hopefully we'll at least see some
>>> announcement soon about it. Kinda hoping they would have a beta out by
>>> then
>>> so folks that run clusters can test v6 on IPV6 day in June, but I guess
>>> we'll have to wait and see unless someone from Valve is watching and
>>> would
>>> be kind enough to share some info with the community :>
>>>
>>> --
>>> m
>>>
>>> On Sun, Apr 24, 2011 at 11:06 PM, Saint K.<sai...@specialattack.net>
>>>  wrote:
>>>
>>>  We're also IPv6 native, although the IPv6 penetration for end users in
>>>> Europe is nowhere yet so I don't really see the point yet on having IPv6
>>>> enabled for the gameservers. It is however interesting to know what
>>>> VALVe's
>>>> views are on implementing IPv6 support in steam.
>>>>
>>>> Saint K.
>>>>
>>>> -----Original Message-----
>>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Max Pierson
>>>> Sent: 24 April 2011 20:00
>>>> To: hlds_linux@list.valvesoftware.com
>>>> Subject: [hlds_linux] IPv6 - Bumped
>>>>
>>>> Hi *,
>>>>
>>>> As I just joined the list, this is my first post, so don't shun me just
>>>> yet
>>>> :)    I saw an earlier thread (in Jan) in the archives about mention
>>>> that
>>>> some folks were looking for any timeline or any info on HLDS that can
>>>> speak
>>>> v6. It didn't look like it went very far, so i'm resurrecting it :) I
>>>> have a
>>>> /48 at one of my colo facilities that we're testing at the moment. (No
>>>> tunneling, native v6 BGP feeds from leading v6 providers). It would be
>>>> awesome to get a few threads of Source running v6. Anyone out there from
>>>> Steam/Valve or with some insider info care to comment on any plans for
>>>> HLDS
>>>> on v6??  Are there any plans in the works?? I have a huge testbed solely
>>>> for
>>>> this project and am pretty excited about moving forward, but after doing
>>>> some research, I can't find much on this subject at all. Anyone else in
>>>> this
>>>> boat?? All of my servers are already speaking v6, so now I just need the
>>>> binaries to comply ;)
>>>>
>>>> And if i'm missing some info, clue bats are welcome if someone has links
>>>> to
>>>> info that I may have missed. Otherwise, this might be a perfect time for
>>>> an
>>>> online "Get to v6 guys!!" petition. I see WoW is already there, so
>>>> Blizzard
>>>> is at least on the move. Hopefully others including our baby (for most
>>>> of us
>>>> at least) will see that the demand is there, albeit a small minority
>>>> that
>>>> knows what 128-bits of Hex looks like and has access to it :)
>>>>
>>>> Sorry if this was a bit OT, but TIA,
>>>>
>>>> --
>>>> m
>>>> _______________________________________________
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