This crash is fixed is you opt into the hlds beta, and will soon be fixed in 
the public release.

> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of C Szabo
> Sent: Wednesday, July 13, 2011 4:47 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> 
> bind "TAB" "+showscores;cl_setautobuy fuck
> 123456789012345678901234567890 12"
> 
> This crashes the servers.
> 
> > From: alf...@valvesoftware.com
> > To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> > Date: Wed, 13 Jul 2011 21:47:25 +0000
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > Seems like there are no problems with this update so I expect we will
> set it to be the public version soon, if you haven't already tested
> this update with your server do so now or forever hold your peace.
> >
> > > -----Original Message-----
> > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Monday, July 11, 2011 4:04 PM
> > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > Subject: Re: [hlds] Half-Life 1 engine beta update released
> > >
> > > We have released an update to the beta, run the hldsupdatetool with
> "-
> > > beta hlbeta" to get this update. Changes for this update are:
> > >
> > > - Changed sv_filetransfermaxsize to 1mbyte by default
> > > - Disallow the dlfile command if the server is configured with a
> > > sv_downloadurl
> > >
> > >
> > > The dlfile command is used internally by the engine to allow users
> to
> > > download custom maps using the in-game channel, unfortunately the
> > > processing for large files is done inline and can stall the server.
> Re-
> > > architecting this is beyond the scope for HL1 so the solution would
> be
> > > to use the sv_downloadurl feature if you want to host custom
> content
> > > (or increase the sv_filetransfermaxsize cvar but risk your server
> FPS
> > > stuttering).
> > >
> > > - Alfred
> > >
> > > > -----Original Message-----
> > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Thursday, July 07, 2011 6:20 PM
> > > > To: Half-Life dedicated Linux server mailing list;
> > > > 'h...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: [hlds] Half-Life 1 engine beta update released
> > > >
> > > > We have released a beta update for Half-Life 1 engine based games
> > > > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> > > > update run the hldsupdatetool with "-beta hlbeta" on the command
> > > line.
> > > > This update continues on some exploit fixes we have already
> shipped
> > > > within this beta.
> > > >
> > > > Changes:
> > > > - Added sv_filetransfermaxsize cvar to limit the size of a file a
> > > > server will try to send to a client, by default 10mbytes.
> > > > - Prevented halflife.wad from being downloaded from a server
> (fixes
> > > > server hang/stall).
> > > >
> > > >
> > > > There is also a couple client side fixes, if you run your Steam
> > > client
> > > > with "-beta hlbeta" on its command line and run Half-Life games
> you
> > > > will have some fixes that prevent server redirection.
> > > >
> > > >
> > > >
> > > > - Alfred
> > > >
> > > > _______________________________________________
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> > > archives,
> > > > please visit:
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> > >
> > > _______________________________________________
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> archives,
> > > please visit:
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> >
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> 
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