Lockup = server freezes without an error?

----- Original Message -----
From: Tony Paloma
Sent: 07/23/11 02:46 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

 Also getting lockups still. I had three in the last couple hours. 
-----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sir Jake Sent: 
Friday, July 22, 2011 3:05 PM To: hlds_linux@list.valvesoftware.com Subject: 
Re: [hlds_linux] Team Fortress 2 Update Released Same here also getting crashes 
> From: sai...@specialattack.net > To: hlds_linux@list.valvesoftware.com > 
Date: Fri, 22 Jul 2011 23:10:09 +0200 > Subject: Re: [hlds_linux] Team Fortress 
2 Update Released > > same crashes here > 
________________________________________ > From: 
hlds_linux-boun...@list.valvesoftware.com > 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics > 
[i...@ics-base.net] > Sent: 22 July 2011 23:08 > To: Half-Life dedicated Linux 
server mailing list > Subject: Re: [hlds_linux] Team Fortress 2 Update Released 
> > The crash must be related to the new laser weapons. I've seen too many > 
crashes with sentry, ubered soldier and charged hit from the new > weapon 
shooting just before server goes down. All this before tonights update. > I'll 
go to sleep now and report back in 7 hours, see if the crash i > got was just 
freak accident. Though i think it wasn't. > > -ics > > 23.7.2011 0:05, 1nsane 
kirjoitti: > > I'm getting crashes still: > > #0 0x4743bc5e in _int_malloc () 
from /lib/libc.so.6 > > #1 0x4743dd87 in malloc () from /lib/libc.so.6 > > #2 
0xf775da43 in operator new(unsigned int) () from bin/libtier0.so > > #3 
0xf3bda558 in > > 
CEntityDataInstantiator<touchlink_t>::CreateDataObject(CBaseEntity > > const*) 
> > () from /home/srcds/orangebox/tf/bin/server.so > > #4 0xf3bd01fb in 
CBaseEntity::CreateDataObject(int) () > > from 
/home/srcds/orangebox/tf/bin/server.so > > #5 0xf3bd0a6c in 
CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) () > > from 
/home/srcds/orangebox/tf/bin/server.so > > #6 0xf3bd0cd7 in > > 
CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*, > > CGameTrace&) () 
from /home/srcds/orangebox/tf/bin/server.so > > #7 0xf3f61dcf in 
CServerGameEnts::MarkEntitiesAsTouching(edict_t*, > > edict_t*) > > () from 
/home/srcds/orangebox/tf/bin/server.so > > #8 0xf6f4e376 in 
SV_SolidMoved(edict_t*, ICollideable*, Vector > > const*, > > bool) > > () from 
/home/srcds/orangebox/bin/engine.so > > #9 0xf6f41049 in 
CVEngineServer::SolidMoved(edict_t*, > > ICollideable*, Vector const*, bool) () 
from > > /home/srcds/orangebox/bin/engine.so > > #10 0xf3ea0f83 in 
CBaseEntity::PhysicsTouchTriggers(Vector const*) () > > from 
/home/srcds/orangebox/tf/bin/server.so > > #11 0xf3fa2cb2 in 
CMoveHelperServer::ProcessImpacts() () > > from 
/home/srcds/orangebox/tf/bin/server.so > > #12 0xf40a64fa in 
CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*, > > IMoveHelper*) () from 
/home/srcds/orangebox/tf/bin/server.so > > > > > > On Fri, Jul 22, 2011 at 5:03 
PM, Michael Johansen<michs...@live.no> wrote: > > > >> Mine haven't updated 
yet. Yaaay me. > >> > >>> Date: Sat, 23 Jul 2011 00:02:27 +0300 > >>> From: 
alexandrualexa...@gmail.com > >>> To: hlds_linux@list.valvesoftware.com > >>> 
Subject: Re: [hlds_linux] Team Fortress 2 Update Released > >>> > >>> same :D > 
>>> > >>> 2011/7/22 ics<i...@ics-base.net> > >>> > >>>> Just updated our 
servers and already one pulled out a crash. Was > >>>> it > >> REALLY > >>>> 
fixed? > >>>> > >>>> -ics > >>>> > >>>> 22.7.2011 23:25, Jason Ruymen 
kirjoitti: > >>>> > >>>> A required update for Team Fortress 2 is now 
available. Please > >>>> run > >>>>> hldsupdatetool to receive the update. The 
specific changes include: > >>>>> > >>>>> Shared Changes (CS:S, DoD:S, TF2, 
HL2:DM) > >>>>> - Updated the localization files > >>>>> > >>>>> Team Fortress 
2 > >>>>> - Fixed a Linux dedicated server crash caused by the Replay director 
> >>>>> - Crash would happen whether the server was capturing > >>>>> Replays 
or > >> not > >>>>> - Fixed the Map Stamps Collection bundle missing in the 
store > >>>>> - Fixed dedicated server ENTITY_CHANGE_NONE console spam > >>>>> 
- Improved the impact sounds for the Cow Mangler 5000's > >>>>> projectiles > 
>>>>> - Optimized many particle effects related to the Cow Mangler > >>>>> 5000 
and > >> the > >>>>> Righteous Bison > >>>>> - Reduced the ConVar fov_desired 
to have a lower bound like the > >>>>> Replay editor > >>>>> - Updated the Cow 
Mangler 5000 to display the drawbacks in its > >> attribute > >>>>> list > 
>>>>> - Updated the gamehaptics file: > >>>>> - Added recoil/draw/crit/reload 
forces for the Cow Mangler > >>>>> 5000 and > >> the > >>>>> Righteous Bison > 
>>>>> - Added charge shot force for the Cow Mangler 5000 > >>>>> - Refined the 
Demoman's Stickybomb Launcher/Pipe Bomb > >>>>> Launcher > >> reload > >>>>> 
forces > >>>>> - Updated the localization files > >>>>> > >>>>> Jason > >>>>> > 
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