Lockup = server freezes without an error? ----- Original Message ----- From: Tony Paloma Sent: 07/23/11 02:46 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Also getting lockups still. I had three in the last couple hours. -----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sir Jake Sent: Friday, July 22, 2011 3:05 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Update Released Same here also getting crashes > From: sai...@specialattack.net > To: hlds_linux@list.valvesoftware.com > Date: Fri, 22 Jul 2011 23:10:09 +0200 > Subject: Re: [hlds_linux] Team Fortress 2 Update Released > > same crashes here > ________________________________________ > From: hlds_linux-boun...@list.valvesoftware.com > [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics > [i...@ics-base.net] > Sent: 22 July 2011 23:08 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Team Fortress 2 Update Released > > The crash must be related to the new laser weapons. I've seen too many > crashes with sentry, ubered soldier and charged hit from the new > weapon shooting just before server goes down. All this before tonights update. > I'll go to sleep now and report back in 7 hours, see if the crash i > got was just freak accident. Though i think it wasn't. > > -ics > > 23.7.2011 0:05, 1nsane kirjoitti: > > I'm getting crashes still: > > #0 0x4743bc5e in _int_malloc () from /lib/libc.so.6 > > #1 0x4743dd87 in malloc () from /lib/libc.so.6 > > #2 0xf775da43 in operator new(unsigned int) () from bin/libtier0.so > > #3 0xf3bda558 in > > CEntityDataInstantiator<touchlink_t>::CreateDataObject(CBaseEntity > > const*) > > () from /home/srcds/orangebox/tf/bin/server.so > > #4 0xf3bd01fb in CBaseEntity::CreateDataObject(int) () > > from /home/srcds/orangebox/tf/bin/server.so > > #5 0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) () > > from /home/srcds/orangebox/tf/bin/server.so > > #6 0xf3bd0cd7 in > > CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*, > > CGameTrace&) () from /home/srcds/orangebox/tf/bin/server.so > > #7 0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*, > > edict_t*) > > () from /home/srcds/orangebox/tf/bin/server.so > > #8 0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector > > const*, > > bool) > > () from /home/srcds/orangebox/bin/engine.so > > #9 0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, > > ICollideable*, Vector const*, bool) () from > > /home/srcds/orangebox/bin/engine.so > > #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) () > > from /home/srcds/orangebox/tf/bin/server.so > > #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() () > > from /home/srcds/orangebox/tf/bin/server.so > > #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*, > > IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so > > > > > > On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansen<michs...@live.no> wrote: > > > >> Mine haven't updated yet. Yaaay me. > >> > >>> Date: Sat, 23 Jul 2011 00:02:27 +0300 > >>> From: alexandrualexa...@gmail.com > >>> To: hlds_linux@list.valvesoftware.com > >>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released > >>> > >>> same :D > >>> > >>> 2011/7/22 ics<i...@ics-base.net> > >>> > >>>> Just updated our servers and already one pulled out a crash. Was > >>>> it > >> REALLY > >>>> fixed? > >>>> > >>>> -ics > >>>> > >>>> 22.7.2011 23:25, Jason Ruymen kirjoitti: > >>>> > >>>> A required update for Team Fortress 2 is now available. Please > >>>> run > >>>>> hldsupdatetool to receive the update. The specific changes include: > >>>>> > >>>>> Shared Changes (CS:S, DoD:S, TF2, HL2:DM) > >>>>> - Updated the localization files > >>>>> > >>>>> Team Fortress 2 > >>>>> - Fixed a Linux dedicated server crash caused by the Replay director > >>>>> - Crash would happen whether the server was capturing > >>>>> Replays or > >> not > >>>>> - Fixed the Map Stamps Collection bundle missing in the store > >>>>> - Fixed dedicated server ENTITY_CHANGE_NONE console spam > >>>>> - Improved the impact sounds for the Cow Mangler 5000's > >>>>> projectiles > >>>>> - Optimized many particle effects related to the Cow Mangler > >>>>> 5000 and > >> the > >>>>> Righteous Bison > >>>>> - Reduced the ConVar fov_desired to have a lower bound like the > >>>>> Replay editor > >>>>> - Updated the Cow Mangler 5000 to display the drawbacks in its > >> attribute > >>>>> list > >>>>> - Updated the gamehaptics file: > >>>>> - Added recoil/draw/crit/reload forces for the Cow Mangler > >>>>> 5000 and > >> the > >>>>> Righteous Bison > >>>>> - Added charge shot force for the Cow Mangler 5000 > >>>>> - Refined the Demoman's Stickybomb Launcher/Pipe Bomb > >>>>> Launcher > >> reload > >>>>> forces > >>>>> - Updated the localization files > >>>>> > >>>>> Jason > >>>>> > >>>>> > >>>>> ______________________________**_________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, please visit: > >>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > >>>> > >>>> ______________________________**_________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, please visit: > >>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux