My servers crash when someone uses the mantreads, has that been fixed?

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-----Original message-----
From: Jason Ruymen <jas...@valvesoftware.com>
To: Half-Life dedicated Linux server mailing list 
<hlds_linux@list.valvesoftware.com>, Half-Life dedicated Win32 server mailing 
list <h...@list.valvesoftware.com>, "hlds_annou...@list.valvesoftware.com" 
<hlds_annou...@list.valvesoftware.com>
Sent: Tue, Jul 26, 2011 23:37:10 GMT+00:00
Subject: [hlds_linux] Team Fortress 2 Update Released

Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
- Fixed a bug that would cause team-painted wearable gibs to show an incorrect 
color
- Fix memory leak when updating the item schema
- Fix an occasional crash on game exit
- Replay updates
   - Client
      - Added basic/rough render queue for internal use to increase replay 
output for relaunch trailer
      - Block files are now deleted on replay reconstruction (i.e. viewing), to 
conserve disk space
      - Unneeded block files are now cleaned up automatically on startup
   - Server
      - Fixed fileserver cleanup
      - Any time replay_fileserver_offload_hostname is modified, the 
corresponding IP is resolved and cached, if possible.  This fixes a crash, as 
well as failed publishing due to "unresolved hostname" errors.
      - Added a fileserver IP lookup test to replay publish test
      - Setting replay_enable to 0 now halts recording and does cleanup 
automatically, the way replay_stoprecord does.  This fixes a crash that would 
occur when replay_enable was set to 0 and a changelevel was executed.
   - Replay temp directories automatically cleared on startup on both client 
and server
   - Memory management improvements
- Added ConVar demo_fov_override, which overrides the FOV during demo playback 
if the value is non-zero

Jason


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