I support this idea, very much :> On Tue, Jul 26, 2011 at 4:54 PM, E3pO <e...@wmclan.net> wrote:
> is there a good way to warn the server that there is an update and needs to > restart instead of just restarting the server and saying "WE ARE GOING TO > RESTART FOR UPDATES" like a million times? > > When you kill the server players clients time out and then get a lost > connection to server. It would be cool to have something like "closeupdate" > as a command that pops up a dialog after they get timed out that the server > is currently updating and that they can reconnect when it is done. > > On Tue, Jul 26, 2011 at 7:50 PM, Aaron "DJ Zyrphon" Thompson < > rmesc...@gmail.com> wrote: > > > My servers crash when someone uses the mantreads, has that been fixed? > > > > Sent from my MOTOBLURâ„¢ smartphone on AT&T > > > > -----Original message----- > > From: Jason Ruymen <jas...@valvesoftware.com> > > To: Half-Life dedicated Linux server mailing list < > > hlds_linux@list.valvesoftware.com>, Half-Life dedicated Win32 server > > mailing list <h...@list.valvesoftware.com>, " > > hlds_annou...@list.valvesoftware.com" < > > hlds_annou...@list.valvesoftware.com> > > Sent: Tue, Jul 26, 2011 23:37:10 GMT+00:00 > > Subject: [hlds_linux] Team Fortress 2 Update Released > > > > Required updates for Team Fortress 2 are now available. The specific > > changes include: > > > > - Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper > > - Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps > > - Fixed a bug that would cause team-painted wearable gibs to show an > > incorrect color > > - Fix memory leak when updating the item schema > > - Fix an occasional crash on game exit > > - Replay updates > > - Client > > - Added basic/rough render queue for internal use to increase > replay > > output for relaunch trailer > > - Block files are now deleted on replay reconstruction (i.e. > > viewing), to conserve disk space > > - Unneeded block files are now cleaned up automatically on startup > > - Server > > - Fixed fileserver cleanup > > - Any time replay_fileserver_offload_hostname is modified, the > > corresponding IP is resolved and cached, if possible. This fixes a > crash, > > as well as failed publishing due to "unresolved hostname" errors. > > - Added a fileserver IP lookup test to replay publish test > > - Setting replay_enable to 0 now halts recording and does cleanup > > automatically, the way replay_stoprecord does. This fixes a crash that > > would occur when replay_enable was set to 0 and a changelevel was > executed. > > - Replay temp directories automatically cleared on startup on both > > client and server > > - Memory management improvements > > - Added ConVar demo_fov_override, which overrides the FOV during demo > > playback if the value is non-zero > > > > Jason > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux