I support this idea, very much :>

On Tue, Jul 26, 2011 at 4:54 PM, E3pO <e...@wmclan.net> wrote:

> is there a good way to warn the server that there is an update and needs to
> restart instead of just restarting the server and saying "WE ARE GOING TO
> RESTART FOR UPDATES" like a million times?
>
> When you kill the server players clients time out and then get a lost
> connection to server. It would be cool to have something like "closeupdate"
> as a command that pops up a dialog after they get timed out that the server
> is currently updating and that they can reconnect when it is done.
>
> On Tue, Jul 26, 2011 at 7:50 PM, Aaron "DJ Zyrphon" Thompson <
> rmesc...@gmail.com> wrote:
>
> > My servers crash when someone uses the mantreads, has that been fixed?
> >
> > Sent from my MOTOBLURâ„¢ smartphone on AT&T
> >
> > -----Original message-----
> > From: Jason Ruymen <jas...@valvesoftware.com>
> > To: Half-Life dedicated Linux server mailing list <
> > hlds_linux@list.valvesoftware.com>, Half-Life dedicated Win32 server
> > mailing list <h...@list.valvesoftware.com>, "
> > hlds_annou...@list.valvesoftware.com" <
> > hlds_annou...@list.valvesoftware.com>
> > Sent: Tue, Jul 26, 2011 23:37:10 GMT+00:00
> > Subject: [hlds_linux] Team Fortress 2 Update Released
> >
> > Required updates for Team Fortress 2 are now available.  The specific
> > changes include:
> >
> > - Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
> > - Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
> > - Fixed a bug that would cause team-painted wearable gibs to show an
> > incorrect color
> > - Fix memory leak when updating the item schema
> > - Fix an occasional crash on game exit
> > - Replay updates
> >    - Client
> >       - Added basic/rough render queue for internal use to increase
> replay
> > output for relaunch trailer
> >       - Block files are now deleted on replay reconstruction (i.e.
> > viewing), to conserve disk space
> >       - Unneeded block files are now cleaned up automatically on startup
> >    - Server
> >       - Fixed fileserver cleanup
> >       - Any time replay_fileserver_offload_hostname is modified, the
> > corresponding IP is resolved and cached, if possible.  This fixes a
> crash,
> > as well as failed publishing due to "unresolved hostname" errors.
> >       - Added a fileserver IP lookup test to replay publish test
> >       - Setting replay_enable to 0 now halts recording and does cleanup
> > automatically, the way replay_stoprecord does.  This fixes a crash that
> > would occur when replay_enable was set to 0 and a changelevel was
> executed.
> >    - Replay temp directories automatically cleared on startup on both
> > client and server
> >    - Memory management improvements
> > - Added ConVar demo_fov_override, which overrides the FOV during demo
> > playback if the value is non-zero
> >
> > Jason
> >
> >
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