Rassafrackaracka the mantreads are still crashing my servers. Pleeeeease fix 
this! :D

Sent from my MOTOBLURâ„¢ smartphone on AT&T

-----Original message-----
From: Giovanni Harting <ch...@oktoberfest-servers.de>
To: hlds_linux@list.valvesoftware.com
Sent: Wed, Jul 27, 2011 01:53:02 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

Try it with this one: 
http://forums.alliedmods.net/showthread.php?p=1519315#post1519315


Am 27.07.2011 02:02, schrieb bl4nk:
> You can have a SM plugin made using SteamTools' "Steam_RestartRequested"
> forward to warn your users that the server will restart at the end of the
> map.
>
> On Tue, Jul 26, 2011 at 7:54 PM, E3pO<e...@wmclan.net>  wrote:
>
>> is there a good way to warn the server that there is an update and needs to
>> restart instead of just restarting the server and saying "WE ARE GOING TO
>> RESTART FOR UPDATES" like a million times?
>>
>> When you kill the server players clients time out and then get a lost
>> connection to server. It would be cool to have something like "closeupdate"
>> as a command that pops up a dialog after they get timed out that the server
>> is currently updating and that they can reconnect when it is done.
>>
>> On Tue, Jul 26, 2011 at 7:50 PM, Aaron "DJ Zyrphon" Thompson<
>> rmesc...@gmail.com>  wrote:
>>
>>> My servers crash when someone uses the mantreads, has that been fixed?
>>>
>>> Sent from my MOTOBLURâ„¢ smartphone on AT&T
>>>
>>> -----Original message-----
>>> From: Jason Ruymen<jas...@valvesoftware.com>
>>> To: Half-Life dedicated Linux server mailing list<
>>> hlds_linux@list.valvesoftware.com>, Half-Life dedicated Win32 server
>>> mailing list<h...@list.valvesoftware.com>, "
>>> hlds_annou...@list.valvesoftware.com"<
>>> hlds_annou...@list.valvesoftware.com>
>>> Sent: Tue, Jul 26, 2011 23:37:10 GMT+00:00
>>> Subject: [hlds_linux] Team Fortress 2 Update Released
>>>
>>> Required updates for Team Fortress 2 are now available.  The specific
>>> changes include:
>>>
>>> - Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
>>> - Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
>>> - Fixed a bug that would cause team-painted wearable gibs to show an
>>> incorrect color
>>> - Fix memory leak when updating the item schema
>>> - Fix an occasional crash on game exit
>>> - Replay updates
>>>     - Client
>>>        - Added basic/rough render queue for internal use to increase
>> replay
>>> output for relaunch trailer
>>>        - Block files are now deleted on replay reconstruction (i.e.
>>> viewing), to conserve disk space
>>>        - Unneeded block files are now cleaned up automatically on startup
>>>     - Server
>>>        - Fixed fileserver cleanup
>>>        - Any time replay_fileserver_offload_hostname is modified, the
>>> corresponding IP is resolved and cached, if possible.  This fixes a
>> crash,
>>> as well as failed publishing due to "unresolved hostname" errors.
>>>        - Added a fileserver IP lookup test to replay publish test
>>>        - Setting replay_enable to 0 now halts recording and does cleanup
>>> automatically, the way replay_stoprecord does.  This fixes a crash that
>>> would occur when replay_enable was set to 0 and a changelevel was
>> executed.
>>>     - Replay temp directories automatically cleared on startup on both
>>> client and server
>>>     - Memory management improvements
>>> - Added ConVar demo_fov_override, which overrides the FOV during demo
>>> playback if the value is non-zero
>>>
>>> Jason
>>>
>>>
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