Maybe an interesting thing to think about. People who know the game League of Legends know what a free2play system can mean to your network load. Now I imagine VALVe's/steams network being massively larger, but still the influx of people seems to have a very negative effect on the steam backend stability. I am uncertain of course what's causing this, but perhaps this can be a tip. On LoL (afaik) paying players are being prioritized. Perhaps this is something to think of for TF2 as well - cause from what it looks like (specifically for loadsouts in peak hours) we're either getting queued or some general connection limit is set to prevent it from overloading.
Saint K. ________________________________________ From: [email protected] [[email protected]] On Behalf Of Peter Reinhold [[email protected]] Sent: 28 July 2011 12:55 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Unstable steam backend On Thu, 28 Jul 2011 10:07:20 +0200, Saint K. wrote: > From last night on the steam network has been incredibly unstable. > Servers dropping off quickplay, clients getting booted because either > no steam logon or VAC connection possible, load outs either not > available or taking ages to load. > > Anything up? I could post hundreds of lines of chatlog from users complaining, it would be nice to get an official statement of some sort. /Peter _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

