Maybe an interesting thing to think about. People who know the game League of 
Legends know what a free2play system can mean to your network load. Now I 
imagine VALVe's/steams network being massively larger, but still the influx of 
people seems to have a very negative effect on the steam backend stability. I 
am uncertain of course what's causing this, but perhaps this can be a tip. On 
LoL (afaik) paying players are being prioritized. Perhaps this is something to 
think of for TF2 as well - cause from what it looks like (specifically for 
loadsouts in peak hours) we're either getting queued or some general connection 
limit is set to prevent it from overloading.

Saint K.
________________________________________
From: [email protected] 
[[email protected]] On Behalf Of Peter Reinhold 
[[email protected]]
Sent: 28 July 2011 12:55
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Unstable steam backend

On Thu, 28 Jul 2011 10:07:20 +0200, Saint K. wrote:
> From last night on the steam network has been incredibly unstable.
> Servers dropping off quickplay, clients getting booted because either
> no steam logon or VAC connection possible, load outs either not
> available or taking ages to load.
>
> Anything up?

I could post hundreds of lines of chatlog from users complaining, it
would be nice to get an official statement of some sort.


/Peter



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