Leage of legends uses p2p to distribute game content, and the game
servers are directly hosted by them -  no comparison to what valve
does (having their own content servers, using no p2p at all, just
providing a serverlist and some additional servers)

2011/7/28 Saint K. <[email protected]>:
> Maybe an interesting thing to think about. People who know the game League of 
> Legends know what a free2play system can mean to your network load. Now I 
> imagine VALVe's/steams network being massively larger, but still the influx 
> of people seems to have a very negative effect on the steam backend 
> stability. I am uncertain of course what's causing this, but perhaps this can 
> be a tip. On LoL (afaik) paying players are being prioritized. Perhaps this 
> is something to think of for TF2 as well - cause from what it looks like 
> (specifically for loadsouts in peak hours) we're either getting queued or 
> some general connection limit is set to prevent it from overloading.
>
> Saint K.
> ________________________________________
> From: [email protected] 
> [[email protected]] On Behalf Of Peter Reinhold 
> [[email protected]]
> Sent: 28 July 2011 12:55
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Unstable steam backend
>
> On Thu, 28 Jul 2011 10:07:20 +0200, Saint K. wrote:
>> From last night on the steam network has been incredibly unstable.
>> Servers dropping off quickplay, clients getting booted because either
>> no steam logon or VAC connection possible, load outs either not
>> available or taking ages to load.
>>
>> Anything up?
>
> I could post hundreds of lines of chatlog from users complaining, it
> would be nice to get an official statement of some sort.
>
>
> /Peter
>
>
>
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