not last night, but a few nights ago, yes. it used to happen rarely a
while back, but recently it's been a bit more frequent :(
On 29/07/2011 5:30 PM, Saint K. wrote:
Last night we had massive lag spikes, timeouts and servers crashing. This was
TF2 only, because our other gameservers on the same machine (Killing-floor for
example) were not affected.
Now I am getting really curious where this is coming from. Are there certain
connections being build up to the steam backend, and if they fail or take a
long time, can completely stall a server?
anyone else noticed this? (last night being some 12 hours ago-ish)
Saint K.
________________________________________
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
[nextra...@googlemail.com]
Sent: 29 July 2011 00:50
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Unstable steam backend
Yeah the item server seems to be unavailable for a huge part of the
day. Really annoying.
On Thu, Jul 28, 2011 at 1:42 PM, Saint K.<sai...@specialattack.net> wrote:
Well, I was more referring to the login queue system, I don't have much
problems with the entire file downloading off steam. My client does a good
6-7MBps, servers just tend to take a long time when an update hits, but with
everything on autoupdate I can't really be bothered by that.
Was is annoying however is that you can't play your game properly without being
kicked, without loadout etc.
Saint K.
________________________________________
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Drogen Viech
[drogenvi...@googlemail.com]
Sent: 28 July 2011 13:32
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Unstable steam backend
Leage of legends uses p2p to distribute game content, and the game
servers are directly hosted by them - no comparison to what valve
does (having their own content servers, using no p2p at all, just
providing a serverlist and some additional servers)
2011/7/28 Saint K.<sai...@specialattack.net>:
Maybe an interesting thing to think about. People who know the game League of
Legends know what a free2play system can mean to your network load. Now I
imagine VALVe's/steams network being massively larger, but still the influx of
people seems to have a very negative effect on the steam backend stability. I
am uncertain of course what's causing this, but perhaps this can be a tip. On
LoL (afaik) paying players are being prioritized. Perhaps this is something to
think of for TF2 as well - cause from what it looks like (specifically for
loadsouts in peak hours) we're either getting queued or some general connection
limit is set to prevent it from overloading.
Saint K.
________________________________________
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold
[peter_va...@reinhold.dk]
Sent: 28 July 2011 12:55
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Unstable steam backend
On Thu, 28 Jul 2011 10:07:20 +0200, Saint K. wrote:
From last night on the steam network has been incredibly unstable.
Servers dropping off quickplay, clients getting booted because either
no steam logon or VAC connection possible, load outs either not
available or taking ages to load.
Anything up?
I could post hundreds of lines of chatlog from users complaining, it
would be nice to get an official statement of some sort.
/Peter
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