Last night we had massive lag spikes, timeouts and servers crashing. This was 
TF2 only, because our other gameservers on the same machine (Killing-floor for 
example) were not affected.

Now I am getting really curious where this is coming from. Are there certain 
connections being build up to the steam backend, and if they fail or take a 
long time, can completely stall a server?

anyone else noticed this? (last night being some 12 hours ago-ish)

Saint K.
________________________________________
From: [email protected] 
[[email protected]] On Behalf Of Valentin G. 
[[email protected]]
Sent: 29 July 2011 00:50
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Unstable steam backend

Yeah the item server seems to be unavailable for a huge part of the
day. Really annoying.

On Thu, Jul 28, 2011 at 1:42 PM, Saint K. <[email protected]> wrote:
> Well, I was more referring to the login queue system, I don't have much 
> problems with the entire file downloading off steam. My client does a good 
> 6-7MBps, servers just tend to take a long time when an update hits, but with 
> everything on autoupdate I can't really be bothered by that.
>
> Was is annoying however is that you can't play your game properly without 
> being kicked, without loadout etc.
>
> Saint K.
> ________________________________________
> From: [email protected] 
> [[email protected]] On Behalf Of Drogen Viech 
> [[email protected]]
> Sent: 28 July 2011 13:32
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Unstable steam backend
>
> Leage of legends uses p2p to distribute game content, and the game
> servers are directly hosted by them -  no comparison to what valve
> does (having their own content servers, using no p2p at all, just
> providing a serverlist and some additional servers)
>
> 2011/7/28 Saint K. <[email protected]>:
>> Maybe an interesting thing to think about. People who know the game League 
>> of Legends know what a free2play system can mean to your network load. Now I 
>> imagine VALVe's/steams network being massively larger, but still the influx 
>> of people seems to have a very negative effect on the steam backend 
>> stability. I am uncertain of course what's causing this, but perhaps this 
>> can be a tip. On LoL (afaik) paying players are being prioritized. Perhaps 
>> this is something to think of for TF2 as well - cause from what it looks 
>> like (specifically for loadsouts in peak hours) we're either getting queued 
>> or some general connection limit is set to prevent it from overloading.
>>
>> Saint K.
>> ________________________________________
>> From: [email protected] 
>> [[email protected]] On Behalf Of Peter Reinhold 
>> [[email protected]]
>> Sent: 28 July 2011 12:55
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Unstable steam backend
>>
>> On Thu, 28 Jul 2011 10:07:20 +0200, Saint K. wrote:
>>> From last night on the steam network has been incredibly unstable.
>>> Servers dropping off quickplay, clients getting booted because either
>>> no steam logon or VAC connection possible, load outs either not
>>> available or taking ages to load.
>>>
>>> Anything up?
>>
>> I could post hundreds of lines of chatlog from users complaining, it
>> would be nice to get an official statement of some sort.
>>
>>
>> /Peter
>>
>>
>>
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>
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