It's not a typo in the code. I think Jeff just made a typo when he typed up the 
error message and posted to the hlds list. The error message should read:
---------------------------
Engine Error
---------------------------
###/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached: 
models/props_halloween/pumpkin_explode.mdl

---------------------------
OK   
---------------------------

We do have a fix for this problem going out today. It will be an optional 
update.

Thanks,
Tony

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank
Sent: Friday, November 11, 2011 9:08 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

Found this right after the update myself.. if you are running any plugin that 
has to do with Pumpkins remove it for now until they (valve) fixes the typo in 
the code.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of oGre
Sent: Friday, November 11, 2011 6:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

Both our Linux servers crash on startup.

Invalid map 'koth_ravine_b2' included in map cycle file. Ignored.
538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
models/props_halloween/pumpkin_explode.mdl
538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
models/props_halloween/pumpkin_explode.mdl

PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy 
''] /tmp/dumps/crash_20111111122836_1.dmp


2011/11/11 James Botting <bottswan...@googlemail.com>

> Use cl_gameserver_reset_itentity on that one to regenerate and try the 
> regenerated one instead.
>
> On 11 Nov 2011, at 01:43, clad iron <cladi...@gmail.com> wrote:
>
> > I am getting this on 1 of our servers.
> >
> > L 11/10/2011 - 19:12:00: Received auth challenge; signing into 
> > gameserver account...
> > L 11/10/2011 - 19:12:00: Game server authentication: FAILURE!
> > L 11/10/2011 - 19:12:00:    Incorrect identity token
> > L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message"
> "Incorrect
> > identity token"
> >
> > I typed out the token, and DOUBLE checked it was correct. This is no
> chance
> > of any letter/number/symbol to me mistaken for something else.
> > I have also tried it with and without quotes.
> >
> > Anyone else getting this ?
> >
> >
> > On Thu, Nov 10, 2011 at 7:55 PM, E3pO <e...@wmclan.net> wrote:
> >
> >> On my windows box i am getting more and more of these every update:
> >>
> >> material models/player/items/medic/medic_mirror has a normal map 
> >> and $basealphae nvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/all_halo has a normal map 
> >> and $basealphae nvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/id_badge_gold has a normal 
> >> map
> and
> >> $basea
> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/id_badge_silver has a normal 
> >> map
> and
> >> $bas
> >> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/id_badge_platinum has a 
> >> normal
> map
> >> and $b
> >> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.
> >>
> >> material models/player/items/all_class/spacechem_pin has a normal 
> >> map
> and
> >> $basea
> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/weiner_gold has a normal map 
> >> and $basealp haenvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/weiner_silver has a normal 
> >> map
> and
> >> $basea
> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/weiner_bronze has a normal 
> >> map
> and
> >> $basea
> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/etf2l_highlander_gold has a
> normal
> >> map an
> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get 
> >> specular.
> >>
> >> material models/player/items/all_class/etf2l_highlander_silver has 
> >> a
> normal
> >> map
> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/etf2l_highlander_bronze has 
> >> a
> normal
> >> map
> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/etf2l_highlander_part has a
> normal
> >> map an
> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get 
> >> specular.
> >>
> >> material models/player/items/all_class/ugc_highlander_participant
> >> has a normal m ap and $basealphaenvmapmask.  Must use 
> >> $normalmapalphaenvmapmask to get specular .
> >>
> >> material models/player/items/all_class/ugc_highlander_platinum_1
> >> has a normal ma p and $basealphaenvmapmask.  Must use 
> >> $normalmapalphaenvmapmask to get specular.
> >>
> >>
> >> material models/player/items/all_class/ugc_highlander_platinum_2
> >> has a normal ma p and $basealphaenvmapmask.  Must use 
> >> $normalmapalphaenvmapmask to get specular.
> >>
> >>
> >> material models/player/items/all_class/ugc_highlander_platinum_3
> >> has a normal ma p and $basealphaenvmapmask.  Must use 
> >> $normalmapalphaenvmapmask to get specular.
> >>
> >>
> >> material models/player/items/all_class/ugc_highlander_silver_1 has 
> >> a
> normal
> >> map
> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/ugc_highlander_silver_2 has 
> >> a
> normal
> >> map
> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/ugc_highlander_silver_3 has 
> >> a
> normal
> >> map
> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/ugc_highlander_iron_1 has a
> normal
> >> map an
> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get 
> >> specular.
> >>
> >> material models/player/items/all_class/ugc_highlander_iron_2 has a
> normal
> >> map an
> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get 
> >> specular.
> >>
> >> material models/player/items/all_class/ugc_highlander_iron_3 has a
> normal
> >> map an
> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get 
> >> specular.
> >>
> >>
> >> On Thu, Nov 10, 2011 at 7:48 PM, Kyle Sanderson 
> >> <kyle.l...@gmail.com>
> >> wrote:
> >>
> >>> When will CS:S be rebuilt containing the connection cvars?
> >>>
> >>> Thanks,
> >>> Kyle.
> >>>
> >>> On Thu, Nov 10, 2011 at 4:42 PM, Alan Kennedy 
> >>> <kenne...@3dgames.com.ar
> >>>> wrote:
> >>>
> >>>>
> >>>> Idem here, on first try. Second try it seems it's updating...
> >>>>
> >>>> ----------------------------------------------
> >>>> 3DGames Argentina
> >>>> http://www.3dgames.com.ar
> >>>> Libertad 41, 5to Piso - Capital Federal
> >>>> Tel: 4-332-4709
> >>>>
> >>>> ----- Mensaje original -----
> >>>>> De: "DontWannaName!" <ad...@topnotchclan.com>
> >>>>> Para: "Half-Life dedicated Win32 server mailing list" <
> >>>> h...@list.valvesoftware.com>
> >>>>> CC: "hlds announce" <hlds_annou...@list.valvesoftware.com>,
> >> "Half-Life
> >>>> dedicated Win32 servermailing list"
> >>>>> <h...@list.valvesoftware.com>, "hlds linux" <
> >>>> hlds_linux@list.valvesoftware.com>
> >>>>> Enviados: Jueves, 10 de Noviembre 2011 21:31:43
> >>>>> Asunto: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update
> >>> released
> >>>>> I am being plagued with command aborted. :(
> >>>>>
> >>>>> Sent from my iPhone 4
> >>>>>
> >>>>> On Nov 10, 2011, at 4:24 PM, Eric Smith 
> >>>>> <er...@valvesoftware.com>
> >>>>> wrote:
> >>>>>
> >>>>>> We've released a mandatory update for Team Fortress 2. The 
> >>>>>> notes
> >> for
> >>>>>> the update are below.
> >>>>>>
> >>>>>> Thanks.
> >>>>>>
> >>>>>> -Eric
> >>>>>>
> >>>>>> ----------------------------------------
> >>>>>>
> >>>>>> Source Engine Changes (TF2, DoD:S, HL2:DM)
> >>>>>> - Added rate limiting for connections and added the following 
> >>>>>> ConVars to support that:
> >>>>>>  - sv_max_connects_sec
> >>>>>>  - sv_max_connects_window
> >>>>>>  - sv_max_connects_sec_global
> >>>>>>
> >>>>>> Team Fortress 2
> >>>>>> - Added a full moon background for the main menu
> >>>>>> - Added new promo items
> >>>>>> - Fixed a Linux dedicated server crash when using +randommap on 
> >>>>>> the command line
> >>>>>> - Fixed some bugs with the way items appear in the Steam 
> >>>>>> Community and Steam Trading
> >>>>>> - Optimized several materials to improvement performance
> >>>>>> - Updated the localization files
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list 
> >>>>>> archives, please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list 
> >>>> archives, please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list 
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list 
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list 
> > archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



--
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se 
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