Hi Fletch, (and everyone else),
Currently I run a number of TF2 servers, of which 10~ are quickplay.  The
rest do not run quickplay because they are on custom rotations or are over
24 players.
My question is this:  How does TF2 detect if servers are editing gameplay
(respawn times) and not editing tags?
I ask because all my servers run a custom plugin that allows players to
"buy" faster/instant respawns using points they earn for playing (earning
kills, capping points, etc).  However this does not change global respawn
times and so does not edit the value of sv_tags.

Is this type of thing going to trip something in the client that then
reports my server to valve, or is this whole process tracked with the abuse
reporting system?  I hope that running things like this is still okay since
my players love the plugin and they would be really upset if it was only on
my non-quickplay servers.

Thanks for any light you can shed on this question.
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