Regardless what the blog states as a player (not just a server
administrator) I go into the game to play not wait around in Spawn Q
watching others play - to me this game is run and gun shootem up... strategy
is one thing but I don't come to TF2 to incorporate strategy I come to kill
and destroy!

So I won't play on servers unless  they have instant spawn - All of mine are
instant spawn but that to me shouldn't decrease the ability to get players
cause many players want this as well.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Emil Larsson
Sent: Friday, January 06, 2012 1:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Quickplay and personal respawn times.

Regarding respawn times: http://www.tf2.com/post.php?id=1872

It's a good blog entry that covers why TF2 have respawn times at all. I
always link to that when people ask why we have default respawn times.

On Fri, Jan 6, 2012 at 7:06 PM, doc <[email protected]> wrote:

> Limiting number of class allowed? Allowing people to "buy" faster 
> respawn time?
>
> I'm kind of saddened that people believe this is the best way to move 
> forward with their servers. The respawn waves / times are well 
> balanced and halving them really won't do much other than build points 
> for the other team; there might be a reason they are waiting to spawn. 
> I can understand that people WANT faster respawn times - I can't tell 
> you how many times I'll have someone join, and then make some comment 
> about "what the fuck is with these spawn times", even though they have
been left default.
>
> It's an easy rule - if you want quickplay traffic then play TF2 like 
> it was "meant" to play. Not what you believe is "more fun" to play 
> like, I'm sure hockey would be more fun with 3 more people and two 
> pucks per team, doesn't mean it makes the game much better.
>
> On Fri, Jan 6, 2012 at 8:18 AM, Andrew <[email protected]> wrote:
>
> > Do those of you running Quickplay servers see a significant 
> > difference in traffic over non-quickplay ones? I don't have any 
> > reason to change, since making my server "quickplay elligible" with 
> > full respawns would make it no different from hundreds of others out 
> > there. But I am curious.
> >
> > I'll see how long players keep dropping by and my friends keep playing.
> > -Andrew
> >
>
> We have been quick play since it came out and for a while we were 
> seeing consistent FULL server load - since the glut of games that came 
> out Q4 2011 the population has dropped, and now we will sit half-full 
> more than full, quickplay traffic or no. If you have a server that 
> doesn't have problems filling up (and has weird mods like respawntime 
> modifications) then by all means do not enable quickplay - it's not as 
> if you get extra points or accolades for doing such. You are correct 
> in the observation that it would make you like a ton of other servers 
> out there, so competition is just "harder" because of this.
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