Regardless what the blog states as a player (not just a server administrator) I go into the game to play not wait around in Spawn Q watching others play - to me this game is run and gun shootem up... strategy is one thing but I don't come to TF2 to incorporate strategy I come to kill and destroy!
So I won't play on servers unless they have instant spawn - All of mine are instant spawn but that to me shouldn't decrease the ability to get players cause many players want this as well. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Emil Larsson Sent: Friday, January 06, 2012 1:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Quickplay and personal respawn times. Regarding respawn times: http://www.tf2.com/post.php?id=1872 It's a good blog entry that covers why TF2 have respawn times at all. I always link to that when people ask why we have default respawn times. On Fri, Jan 6, 2012 at 7:06 PM, doc <[email protected]> wrote: > Limiting number of class allowed? Allowing people to "buy" faster > respawn time? > > I'm kind of saddened that people believe this is the best way to move > forward with their servers. The respawn waves / times are well > balanced and halving them really won't do much other than build points > for the other team; there might be a reason they are waiting to spawn. > I can understand that people WANT faster respawn times - I can't tell > you how many times I'll have someone join, and then make some comment > about "what the fuck is with these spawn times", even though they have been left default. > > It's an easy rule - if you want quickplay traffic then play TF2 like > it was "meant" to play. Not what you believe is "more fun" to play > like, I'm sure hockey would be more fun with 3 more people and two > pucks per team, doesn't mean it makes the game much better. > > On Fri, Jan 6, 2012 at 8:18 AM, Andrew <[email protected]> wrote: > > > Do those of you running Quickplay servers see a significant > > difference in traffic over non-quickplay ones? I don't have any > > reason to change, since making my server "quickplay elligible" with > > full respawns would make it no different from hundreds of others out > > there. But I am curious. > > > > I'll see how long players keep dropping by and my friends keep playing. > > -Andrew > > > > We have been quick play since it came out and for a while we were > seeing consistent FULL server load - since the glut of games that came > out Q4 2011 the population has dropped, and now we will sit half-full > more than full, quickplay traffic or no. If you have a server that > doesn't have problems filling up (and has weird mods like respawntime > modifications) then by all means do not enable quickplay - it's not as > if you get extra points or accolades for doing such. You are correct > in the observation that it would make you like a ton of other servers > out there, so competition is just "harder" because of this. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

