Regarding respawn times: http://www.tf2.com/post.php?id=1872
It's a good blog entry that covers why TF2 have respawn times at all. I always link to that when people ask why we have default respawn times. On Fri, Jan 6, 2012 at 7:06 PM, doc <[email protected]> wrote: > Limiting number of class allowed? Allowing people to "buy" faster respawn > time? > > I'm kind of saddened that people believe this is the best way to move > forward with their servers. The respawn waves / times are well balanced and > halving them really won't do much other than build points for the other > team; there might be a reason they are waiting to spawn. I can understand > that people WANT faster respawn times - I can't tell you how many times > I'll have someone join, and then make some comment about "what the fuck is > with these spawn times", even though they have been left default. > > It's an easy rule - if you want quickplay traffic then play TF2 like it was > "meant" to play. Not what you believe is "more fun" to play like, I'm sure > hockey would be more fun with 3 more people and two pucks per team, doesn't > mean it makes the game much better. > > On Fri, Jan 6, 2012 at 8:18 AM, Andrew <[email protected]> wrote: > > > Do those of you running Quickplay servers see a significant difference > > in traffic over non-quickplay ones? I don't have any reason to change, > > since making my server "quickplay elligible" with full respawns would > > make it no different from hundreds of others out there. But I am > > curious. > > > > I'll see how long players keep dropping by and my friends keep playing. > > -Andrew > > > > We have been quick play since it came out and for a while we were seeing > consistent FULL server load - since the glut of games that came out Q4 2011 > the population has dropped, and now we will sit half-full more than full, > quickplay traffic or no. If you have a server that doesn't have problems > filling up (and has weird mods like respawntime modifications) then by all > means do not enable quickplay - it's not as if you get extra points or > accolades for doing such. You are correct in the observation that it would > make you like a ton of other servers out there, so competition is just > "harder" because of this. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

