Regarding respawn times: http://www.tf2.com/post.php?id=1872

It's a good blog entry that covers why TF2 have respawn times at all. I
always link to that when people ask why we have default respawn times.

On Fri, Jan 6, 2012 at 7:06 PM, doc <[email protected]> wrote:

> Limiting number of class allowed? Allowing people to "buy" faster respawn
> time?
>
> I'm kind of saddened that people believe this is the best way to move
> forward with their servers. The respawn waves / times are well balanced and
> halving them really won't do much other than build points for the other
> team; there might be a reason they are waiting to spawn. I can understand
> that people WANT faster respawn times - I can't tell you how many times
> I'll have someone join, and then make some comment about "what the fuck is
> with these spawn times", even though they have been left default.
>
> It's an easy rule - if you want quickplay traffic then play TF2 like it was
> "meant" to play. Not what you believe is "more fun" to play like, I'm sure
> hockey would be more fun with 3 more people and two pucks per team, doesn't
> mean it makes the game much better.
>
> On Fri, Jan 6, 2012 at 8:18 AM, Andrew <[email protected]> wrote:
>
> > Do those of you running Quickplay servers see a significant difference
> > in traffic over non-quickplay ones? I don't have any reason to change,
> > since making my server "quickplay elligible" with full respawns would
> > make it no different from hundreds of others out there. But I am
> > curious.
> >
> > I'll see how long players keep dropping by and my friends keep playing.
> > -Andrew
> >
>
> We have been quick play since it came out and for a while we were seeing
> consistent FULL server load - since the glut of games that came out Q4 2011
> the population has dropped, and now we will sit half-full more than full,
> quickplay traffic or no. If you have a server that doesn't have problems
> filling up (and has weird mods like respawntime modifications) then by all
> means do not enable quickplay - it's not as if you get extra points or
> accolades for doing such. You are correct in the observation that it would
> make you like a ton of other servers out there, so competition is just
> "harder" because of this.
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