Limiting number of class allowed? Allowing people to "buy" faster respawn
time?

I'm kind of saddened that people believe this is the best way to move
forward with their servers. The respawn waves / times are well balanced and
halving them really won't do much other than build points for the other
team; there might be a reason they are waiting to spawn. I can understand
that people WANT faster respawn times - I can't tell you how many times
I'll have someone join, and then make some comment about "what the fuck is
with these spawn times", even though they have been left default.

It's an easy rule - if you want quickplay traffic then play TF2 like it was
"meant" to play. Not what you believe is "more fun" to play like, I'm sure
hockey would be more fun with 3 more people and two pucks per team, doesn't
mean it makes the game much better.

On Fri, Jan 6, 2012 at 8:18 AM, Andrew <[email protected]> wrote:

> Do those of you running Quickplay servers see a significant difference
> in traffic over non-quickplay ones? I don't have any reason to change,
> since making my server "quickplay elligible" with full respawns would
> make it no different from hundreds of others out there. But I am
> curious.
>
> I'll see how long players keep dropping by and my friends keep playing.
> -Andrew
>

We have been quick play since it came out and for a while we were seeing
consistent FULL server load - since the glut of games that came out Q4 2011
the population has dropped, and now we will sit half-full more than full,
quickplay traffic or no. If you have a server that doesn't have problems
filling up (and has weird mods like respawntime modifications) then by all
means do not enable quickplay - it's not as if you get extra points or
accolades for doing such. You are correct in the observation that it would
make you like a ton of other servers out there, so competition is just
"harder" because of this.
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