Thanks for spotting the error, it's been corrected now. 

Yes, lib32gcc1 or ia32-libs have been installed.


Thursday, April 19, 2012, 4:44:07 PM, you wrote:

> Your max interp is lower then your min interp...

> But I dont think that would be the cause.

> as its a new server, did you install the couple additionals that
> are required? Forgot which again...



>>________________________________
>> From: frog <f...@thehh.co.uk>
>>To: Half-Life dedicated Linux server mailing list 
>><hlds_linux@list.valvesoftware.com> 
>>Sent: Thursday, 19 April 2012, 17:21
>>Subject: [hlds_linux] Players reporting our TF2 servers are running too fast.

>>Got a bunch of 24 slot TF2 servers with a basic install of SourceMOD 1.4.2, 
>>running on Debian64 3.2.13 box with a Xeon W3520 2.67GHz and 24GB Ram. It's a 
>>new box from OVH, it's only been running for a few days.

>>The benchmark at start up reports a RDTSC_FREQUENCY value of 2666.0000.

>>Following settings in server.cfg

>>sv_minrate 30000
>>sv_maxrate 60000
>>sv_minupdaterate 33
>>sv_maxupdaterate 67 
>>sv_mincmdrate 33 
>>sv_maxcmdrate 67
>>sv_client_cmdrate_difference 1  
>>sv_client_predict 1  
>>sv_client_interpolate 1 
>>sv_client_min_interp_ratio 2 
>>sv_client_max_interp_ratio 1

>>Players are reporting that the game seems to be running too fast. 

>>Any ideas?


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