Id' say the same thing as frog said. Game is slightly, hardly noticeably
faster with every class. I asked around on our servers and few players
agreed with me. It's easily noticeable with doors that open when you
approach them and close behind you. You kinda "bump" into some of them,
as they wouldn't open fast enough now like before they did.
-ics
19.4.2012 18:55, frog kirjoitti:
Thanks for spotting the error, it's been corrected now.
Yes, lib32gcc1 or ia32-libs have been installed.
Thursday, April 19, 2012, 4:44:07 PM, you wrote:
Your max interp is lower then your min interp...
But I dont think that would be the cause.
as its a new server, did you install the couple additionals that
are required? Forgot which again...
________________________________
From: frog<f...@thehh.co.uk>
To: Half-Life dedicated Linux server mailing
list<hlds_linux@list.valvesoftware.com>
Sent: Thursday, 19 April 2012, 17:21
Subject: [hlds_linux] Players reporting our TF2 servers are running too fast.
Got a bunch of 24 slot TF2 servers with a basic install of SourceMOD 1.4.2,
running on Debian64 3.2.13 box with a Xeon W3520 2.67GHz and 24GB Ram. It's a
new box from OVH, it's only been running for a few days.
The benchmark at start up reports a RDTSC_FREQUENCY value of 2666.0000.
Following settings in server.cfg
sv_minrate 30000
sv_maxrate 60000
sv_minupdaterate 33
sv_maxupdaterate 67
sv_mincmdrate 33
sv_maxcmdrate 67
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio 2
sv_client_max_interp_ratio 1
Players are reporting that the game seems to be running too fast.
Any ideas?
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