sv_turbophysics is automatically set to 1 on TF2 on the client and the
server by the CTFGameRules constructor.
This mean it's set to 1 on the server on level init, and on the client
when he connects to the server.
sv_turbophysics is only used in the code related to +use though, so I
can't see how that would be causing issues.

Le 20 avril 2012 20:20, timur 'grammaton' celikkesen
<gramma...@gmail.com> a écrit :
> I had multiple forumthreads today on my community site related to this
> problem
> together with a changed mouse sensivity/feeling
>
> we just found out that sv_turbophysics is related to this
>
> sv_turbophysics 1 is the community standard in germany and by that, many
> users started to complain about this problems (gameplay faster and different
> mouse-sense-feeling)
>
> setting it to 0 seems to bring back the known gameplay "feeling"
>
> is it set to 1 on your servers?
>
> cheers gramma
>
>
> -----Ursprüngliche Nachricht----- From: frog
> Sent: Thursday, April 19, 2012 5:21 PM
>
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] Players reporting our TF2 servers are running too
> fast.
>
> Got a bunch of 24 slot TF2 servers with a basic install of SourceMOD 1.4.2,
> running on Debian64 3.2.13 box with a Xeon W3520 2.67GHz and 24GB Ram. It's
> a new box from OVH, it's only been running for a few days.
>
> The benchmark at start up reports a RDTSC_FREQUENCY value of 2666.0000.
>
> Following settings in server.cfg
>
> sv_minrate 30000
> sv_maxrate 60000
> sv_minupdaterate 33
> sv_maxupdaterate 67
> sv_mincmdrate 33
> sv_maxcmdrate 67
> sv_client_cmdrate_difference 1
> sv_client_predict 1
> sv_client_interpolate 1
> sv_client_min_interp_ratio 2
> sv_client_max_interp_ratio 1
>
> Players are reporting that the game seems to be running too fast.
>
> Any ideas?
>
>
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-- 
Best regards,
AnAkIn

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