Hey,
I would recommend running the vprof set of commands to diagnose where
frame time is going. Unfortunately without pre-update data there's not a
clear comparison. Run "vprof_on" to start the profiler, let the game run
for a while, then "vprof_off." You'll then run "vprof_generate_report"
for a data dump of frame time usage, as well as peaks.
You and others may want to run the vprof
On 4/11/2013 6:21 AM, Yun Huang Yong wrote:
Looking at another machine I have that also hosts 3 other servers
(1x24p and 2xMvM) it also has seen an increase in CPU usage. Across
all servers there's almost a doubling in CPU usage.
I tried to dig into whether it was a PvP or MvM thing and the CPU
increase is consistent across both types of servers.
I tried disabling replays on the servers that had it and that didn't
help.
I'm really at a loss. At the current usage the machines that
previously ran 3 servers each will only be able to handle 2 so I'll
need to spend +50% on new hardware, or shut down 2 servers.
Any suggestions on how to narrow down the cause?
Anyone from Valve that could comment on what might cause this?
It only started with the 3rd/4th April update.
On 10/04/2013 5:36 AM, ics wrote:
Yes, i see increased CPU usage per server after the update. I also see
some randomly occuring spikes on CPU at random. These were not there
before the update and they occur on 2 different machines.
-ics
Yun Huang Yong kirjoitti:
On 4/04/2013 10:08 AM, Eric Smith wrote:
- Improved performance of Linux dedicated server binaries
Has anyone seen an *increase* in CPU usage since the most recent
(3rd/4th April) update?
My players have been complaining of lag and upon investigation the
network is fine and it appears to be a CPU issue. I took a look at my
graphite graphs and found that there appears to be have been an
increase in CPU usage since the update:
https://dl.dropbox.com/u/8110989/tf2/cpu-usage-post-20130404.png
Note: due to server being in Australia the update was released in the
flat gap between 04/04 and 04/05 on the graph, being ~10am local time.
Running on Ubuntu 11.10 64 bit.
The server has been running for ~6 months with the same setup and
during the period shown the # of players has been roughly the same.
The machine runs 3 servers - 2x24p and 1xMvM.
Excuse the gaps in the data - the server is fine, there was network
issues with the graphite collector machine causing monitoring data to
be lost.
cheers,
yun
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