That would explain why that specific gamemode runs a lot better.  It
depends heavily on VPhysics.


On Tue, Apr 9, 2013 at 10:26 AM, Ryan Stecker <voidedwea...@gmail.com>wrote:

> I believe that particular changelog is referencing vphysics improvements.
> Previously certain code in vphysics wasn't being compiled with any
> optimizations in linux, and now they've been enabled. I can't speak for any
> other changes that may have been done, however.
> On Apr 9, 2013 8:13 AM, "Yun Huang Yong" <gumby_li...@mooh.org> wrote:
>
> > On 4/04/2013 10:08 AM, Eric Smith wrote:
> >
> >> - Improved performance of Linux dedicated server binaries
> >>
> >
> > Has anyone seen an *increase* in CPU usage since the most recent (3rd/4th
> > April) update?
> >
> > My players have been complaining of lag and upon investigation the
> network
> > is fine and it appears to be a CPU issue.  I took a look at my graphite
> > graphs and found that there appears to be have been an increase in CPU
> > usage since the update:
> >
> > https://dl.dropbox.com/u/**8110989/tf2/cpu-usage-post-**20130404.png<
> https://dl.dropbox.com/u/8110989/tf2/cpu-usage-post-20130404.png>
> >
> > Note: due to server being in Australia the update was released in the
> flat
> > gap between 04/04 and 04/05 on the graph, being ~10am local time.
> >
> > Running on Ubuntu 11.10 64 bit.
> >
> > The server has been running for ~6 months with the same setup and during
> > the period shown the # of players has been roughly the same.  The machine
> > runs 3 servers - 2x24p and 1xMvM.
> >
> > Excuse the gaps in the data - the server is fine, there was network
> issues
> > with the graphite collector machine causing monitoring data to be lost.
> >
> > cheers,
> > yun
> >
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