SMAC doesn't detect everything, and neither does others server side ACs.
Some hacks are even designed to detect that SMAC is running on the server
and disable features that are detected.


2013/8/23 Mart-Jan Reeuwijk <[email protected]>

> lol, that reminds me of a cheater years ago (~4-5 years), that always went
> cheating on a DODS server. Admins banned his account, 2 minutes later he
> was on the server again with another account. Every month he bought about
> 10-15 accounts to cheat ONLY on that community's server (no bans or stats
> anywhere else for those accounts). Sometimes it where brand new accounts,
> other times it where old accounts. If IP banned, he moved proxy. Kept on
> for years...
> Nobody ever found out why he did so, for he must have spend quite some
> money to do this, or w/e. Admins did play a lot on it, so those accounts
> got banned fast, but it was a annoyance for them for they had the proof
> rule that any ban must be proven disregard of rules or must be hacking etc,
> recording demo's, peer review etc.  (that comm is now defunct sadly).
>
> Shame SMAC wasn't there yet.
>
>
>
>
> >________________________________
> > From: dan <[email protected]>
> >To: Half-Life dedicated Linux server mailing list <
> [email protected]>
> >Sent: Friday, 23 August 2013, 13:56
> >Subject: Re: [hlds_linux] Add something to the game so that server ops
> can ban HWID too.
> >
> >
> >On 23/08/2013 01:43, Scruppy Dawg wrote:
> >> Everyone knows the HWIDs are stored due to Steamguard (Or some form of
> >> HWID, anyway). Couldn't Valve simply add something so that server
> >> operators, when banning a SteamID, can also elect to ban the associated
> >> HWID? The HWID never needs to be exposed to the server admins.
> >
> >Is it difficult to change hwid though?
> >
> >I can't say I've looked at it or care about it, but if something as
> >simple as
> >changing the mac address alters it, it's not likely to improve anything.
> >
> >It sounds like one of these things that might work for a week or 2 and
> then
> >cheaters would just figure out a way of working around it.
> >
> >Auto detecting cheating and kicking / banning seems the best approach.
> >Doesn't SMAC and the alternatives work well enough to do that?
> >
> >I've got to say I don't really notice a significant problem with
> >cheaters in TF2
> >on the servers I play on.
> >
> >I can't imagine why someone would keep creating accounts and going back
> >to the same server
> >only to be kicked and banned immediately, unless it's reached the point
> >where
> >he's just doing it to wind the server owner and admins up.
> >
> >--
> >Dan
> >
> >_______________________________________________
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> please visit:
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> >
> >
> >
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