That wouldn't work. unless Valve implements a global ban system where they 
track HWIDs and such for bans (which they never will do) , the HWID would HAVE 
to be shared to be able to ban by it. You can hardly ban someone by a 
particular attribute of their account (or indeed check to see if they are 
banned by said attribute) without actually knowing the attribute in the first 
place.




________________________________
 From: Scruppy Dawg <sc2p...@gmail.com>
To: Mart-Jan Reeuwijk <mreeu...@yahoo.com>; Half-Life dedicated Linux server 
mailing list <hlds_linux@list.valvesoftware.com> 
Sent: Saturday, August 24, 2013 3:33:28 AM
Subject: Re: [hlds_linux] Add something to the game so that server ops can ban 
HWID too.
 

Like I said, the HWID itself wouldn't be shared. When you ban a SteamID
there would be something you would add to the ban command to issue a HWID
ban on that SteamID as well.


On Sat, Aug 24, 2013 at 12:27 AM, Mart-Jan Reeuwijk <mreeu...@yahoo.com>wrote:

> Steamguard generates a random number for the client, which is "linked" to
> the machine afaik with the steam client. You cannot get that one, that
> would be bad.
>
> The HWID, is generated at installation of steam I think, and is probably
> passed on to Valve at logon every time. Never really looked at it. But
> sharing that has other security issues I guess.
>
> its a strange thing, for things conflict a lot.
> - Valve can't discuss individual accounts specifics (being a alt account
> of somebody would prolly be not good for them in legal)
> - sharing such identifying info would benefit the server owners in the
> amount of effort needed to keep their servers clean, but that would be
> defeated by some those hackers would start to do to prevent such.
>
> I do not think valve would want to start that arms race. I rather have
> them up the par on VAC, as far as I hear, there are now various cheats that
> aren't been vac'd by valve after x time. They do move over to new account
> for too many servers they got banned on to be able to join much.
>
>
>
>
> >________________________________
> > From: Eli Witt <eliw...@gmail.com>
> >To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> >Sent: Friday, 23 August 2013, 22:05
> >Subject: Re: [hlds_linux] Add something to the game so that server ops
> can ban HWID too.
> >
> >
> >It really depends on how the HWID is generated and if they're fuzzy or
> not.
> >It could literally be as simple as a 1 digit change to a MAC address on a
> >NIC that's not even active, or it could stamp every piece of hardware that
> >it can pull unique information from and fuzzy the shit out of it.
> >
> >
> >On Fri, Aug 23, 2013 at 7:56 AM, dan <needa...@ntlworld.com> wrote:
> >
> >> On 23/08/2013 01:43, Scruppy Dawg wrote:
> >>
> >>> Everyone knows the HWIDs are stored due to Steamguard (Or some form of
> >>> HWID, anyway). Couldn't Valve simply add something so that server
> >>> operators, when banning a SteamID, can also elect to ban the associated
> >>> HWID? The HWID never needs to be exposed to the server admins.
> >>>
> >>
> >> Is it difficult to change hwid though?
> >>
> >> I can't say I've looked at it or care about it, but if something as
> simple
> >> as
> >> changing the mac address alters it, it's not likely to improve anything.
> >>
> >> It sounds like one of these things that might work for a week or 2 and
> then
> >> cheaters would just figure out a way of working around it.
> >>
> >> Auto detecting cheating and kicking / banning seems the best approach.
> >> Doesn't SMAC and the alternatives work well enough to do that?
> >>
> >> I've got to say I don't really notice a significant problem with
> cheaters
> >> in TF2
> >> on the servers I play on.
> >>
> >> I can't imagine why someone would keep creating accounts and going back
> to
> >> the same server
> >> only to be kicked and banned immediately, unless it's reached the point
> >> where
> >> he's just doing it to wind the server owner and admins up.
> >>
> >> --
> >> Dan
> >>
> >>
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> >
> >
> >
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