This is pretty much the idea I was going for. I'm glad someone finally
figured out what I may of been not so eloquently saying.


On Sun, Aug 25, 2013 at 6:42 PM, Erik-jan Riemers <[email protected]> wrote:

> If valve stores the hwid, it would be much nicer to just ask "What other
> steamid's does this user use too?" and valve could reply, not even sending
> out the hwid to the middle person.
> We could query that as a api service, and would also help with trade
> banning and the likes or ban evasion. Sure it might be more traffic, but
> in the end if the storm calms down, so will that (until they "cheaters"
> find something new)
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Robert
> Paulson
> Sent: maandag 26 augustus 2013 0:38
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Add something to the game so that server ops can
> ban HWID too.
>
> For those of you who don't pay attention to his posts for the past couple
> of years, the line of thinking from dan needaxeo goes something like this:
>
> "Once I put up a plain server and no one joined it because everyone else
> cheats and they couldn't possibly have a better server. So any
> improvements especially those helping non-Valve servers should be ignored
> because it helps cheaters trick players. Also every player thinks the same
> way I do so no one ever has a reason to join any server over a Valve
> server."
>
> I don't know how many times I have to repeat this but you can make all the
> "logical" assumptions you want and assume that most players are smart and
> aren't lazy (lol?). It just doesn't line up with reality which is why
> people keep requesting DNS.
>
> If there was nothing special about any particular server in the first
> place then there wouldn't be a large population drop every time the IP
> changed.
>
>
> On Sun, Aug 25, 2013 at 2:51 PM, Eli Witt <[email protected]> wrote:
>
> > past time to take this off the mailing list, thanks in advance you two.
> >
> >
> > On Sun, Aug 25, 2013 at 5:18 PM, dan <[email protected]> wrote:
> >
> > > On 25/08/2013 21:50, Robert Paulson wrote:
> > >
> > >> You can keep arguing about how "logical" your thinking is but it
> > >> doesn't matter because it doesn't line up with reality. I've seen
> > >> this problem affect dozens of servers, even those that are totally
> > >> off quickplay such as Azelphur's Surf server.
> > >>
> > >
> > > Who cares?
> > >
> > > If "most users" (and let's face it, most users have never and will
> > > never connect to your server)  are really as stupid as you hope (and
> > > as I said, if you think you know how to do something that a lot of
> > > people don't then you've got a rude awakening coming up at some
> > > point in your life) then clearly they find another server to play
> > > on.
> > >
> > > What do you imagine they do? Sit in a pool of tears wondering where
> > > your server went?
> > >
> > > Do you not have a web site or a server? You know a server that can
> > > run plugins and pop up information, on the MOTD and so on?
> > >
> > > Perhaps a lot of servers find their users switched off MOTD because
> > > they used it for something no one wants to read.  (Of course your
> > > users won't have switched it off because they are all, according to
> > > you, conveniently too stupid to do anything)
> > >
> > > So, you know, if /you/ can't find or join a server feel free to ask
> > > and we'll talk you through the process, But don't sit there trying
> > > to kid the list that most users are dumb.
> > >
> > > If you're really struggling to think of ways of communicating that
> > > you
> > are
> > > changing
> > > ip address to the small group of people that use your server
> > > regularly, again, ask away for ideas.
> > > But don't sit there trying to kid us that you cannot fix your broken
> > > server without this feature.
> > >
> > > If a server empties when it changes IP then self-evidently there was
> > > nothing particulary special about that server.
> > >
> > > Personally, I cannot think of a single server on the TF2 list that
> > > has
> > any
> > > characteristic that would make me join it rather than another.
> > > Except stuff like ping and the network connection to it, and whether
> > > it's got people on it and whether it's running a map I want to play.
> > > You know, all the stuff that the server browser tells you when you
> > > search for a server.
> > >
> > > So, perhaps I join servers from history, perhaps I join from them
> > > from
> > the
> > > main server list. The point
> > > is, if one server disappears it doesn't make diddly squat difference
> > > to the game. There are plenty of other servers. OTOH, if a new
> > > server appears, I'm as likely to play on that as any other.
> > >
> > > Whereas you are trying to kid us that a server that is getting
> > > ddosed or that is on a crap host with lag spikes doesn't matter
> > > because your dumb users put up with it? Yet that's the reason you
> > > want the feature?
> > > Start talking sense.
> > >
> > > --
> > > Dan
> > >
> > >
> > >
> > > ______________________________**_________________
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> > > ux<
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> > >
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