I do not agree on your assumption. Most players use their favorites, they have a bunch of them in there, for various mods within the game. Personally, I have like 80-100 servers in there, I really wouldn't notice a server dropping off cos they changed IP. As there are enough other servers to play on, I would not need to "find" that server again in the server browser. I just go to another favorite server. Why? See pinion story, most non-favorited has pinion in a very intrusive way enabled.
So, after years having a server in somwhere in my favorites, with a vague familiarity of the server name, ppl won't go looking for a missing server that changed IP. Now apply above to other players. And add to that that often server owners cant move IP to a new box. They lose their player base there. >________________________________ > From: dan <[email protected]> >To: Half-Life dedicated Linux server mailing list ><[email protected]> >Sent: Monday, 26 August 2013, 4:36 >Subject: Re: [hlds_linux] Add something to the game so that server ops can ban >HWID too. > > >On 25/08/2013 23:37, Robert Paulson wrote: >> I don't know how many times I have to repeat this but you can make all the >> "logical" assumptions you want and assume that most players are smart and >> aren't lazy (lol?). > >I wouldn't go as far as saying they are smart. >I just think they are no more or less dumb than you. > >And specifically I'm not assuming they are smart enough to join a server, >I've a ton of evidence that shows they must be smart enough to do it. > >As I asked, can you find and join a server? If so, what makes you think >you have some special skill that others do not? > >I think I played TF2 for at least 2000 hours, possibly 3000 before >quickplay appeared >on servers that were nearly always full. > >How did those people join the server? Do you think they all >had comp sci phds or something? > >No. Any buffoon can play a computer game. Just as any buffoon can run a >server. > >As I said, some of those servers I played on right at the beginning are >still there. They appear >right at the top of the server browser if I sort by ping, just >as they did 6 years ago. I can see they are there from their >description which has remained more or less the same for all >that time. > >The company running them has a presence on the web that if they >"disappeared" you could go and see why. > >There's no need at all for them to appear in the history or favourites >section >to find them. > >Besides I remain unconvinced that a server which has >changed host or other significant things like that, should be seen as >the same server in any case. > >Indeed, if you want to go down the route of having some kind of >identifier for a servers I think Valve >would be wise to consider when that identifier should change. Seems to >me that >a server being on the same IP shouldn't just been seen as the same >server that someone added to their >favourites if significant changes to the config or installation have >occurred. > >If you want to blather on about community, you can't >in the next breath claim that your entire community will disappear >the moment your server changes ip address. > >If you have any semblance of a community attached or related to your server, >you should have plenty of ways of communicating information about >changes to the server >to them and they should have plenty of motivation to look for you. > >-- >Dan > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

