I do not agree on your assumption. 

Most players use their favorites, they have a bunch of them in there, for 
various mods within the game. 
Personally, I have like 80-100 servers in there, I really wouldn't notice a 
server dropping off cos they changed IP. As there are enough other servers to 
play on, I would not need to "find" that server again in the server browser. I 
just go to another favorite server. Why? See pinion story, most non-favorited 
has pinion in a very intrusive way enabled.

So, after years having a server in somwhere in my favorites, with a vague 
familiarity of the server name, ppl won't go looking for a missing server that 
changed IP. 

Now apply above to other players. And add to that that often server owners cant 
move IP to a new box. They lose their player base there.





>________________________________
> From: dan <[email protected]>
>To: Half-Life dedicated Linux server mailing list 
><[email protected]> 
>Sent: Monday, 26 August 2013, 4:36
>Subject: Re: [hlds_linux] Add something to the game so that server ops can ban 
>HWID too.
> 
>
>On 25/08/2013 23:37, Robert Paulson wrote:
>> I don't know how many times I have to repeat this but you can make all the
>> "logical" assumptions you want and assume that most players are smart and
>> aren't lazy (lol?).
>
>I wouldn't go as far as saying they are smart.
>I just think they are no more or less dumb than you.
>
>And specifically I'm not assuming they are smart enough to join a server,
>I've a ton of evidence that shows they must be smart enough to do it.
>
>As I asked, can you find and join a server? If so, what makes you think
>you have some special skill that others do not?
>
>I think I played TF2 for at least 2000 hours, possibly 3000 before 
>quickplay appeared
>on servers that were nearly always full.
>
>How did those people join the server? Do you think they all
>had comp sci phds or something?
>
>No. Any buffoon can play a computer game. Just as any buffoon can run a 
>server.
>
>As I said, some of those servers I played on right at the beginning are 
>still there. They appear
>right at the top of the server browser if I sort by ping, just
>as they did 6 years ago. I can see they are there from their
>description which has remained more or less the same for all
>that time.
>
>The company running them has a presence on the web that if they
>"disappeared" you could go and see why.
>
>There's no need at all for them to appear in the history or favourites 
>section
>to find them.
>
>Besides I remain unconvinced that a server which has
>changed host or other significant things like that, should be seen as 
>the same server in any case.
>
>Indeed, if you want to go down the route of having some kind of 
>identifier for a servers I think Valve
>would be wise to consider when that identifier should change. Seems to 
>me that
>a server being on the same IP shouldn't just been seen as the same 
>server that someone added to their
>favourites if significant changes to the config or installation have 
>occurred.
>
>If you want to blather on about community, you can't
>in the next breath claim that your entire community will disappear
>the moment your server changes ip address.
>
>If you have any semblance of a community attached or related to your server,
>you should have plenty of ways of communicating information about 
>changes to the server
>to them and they should have plenty of motivation to look for you.
>
>-- 
>Dan
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to