Doing so is the equivalence of joining via a link on a site containing steam//connect:ip. If a user is connecting from a steam group, there isn't an efficient way of tracking it other than concluding the connection originated from a site. gg
On Friday, November 22, 2013, Guardian Cipher wrote: > I joined my server from clicking on an event invite from steam community, > then I typed "retry" in console. It says I've connected from > serverbrowser_favorites. > > > On Mon, Nov 18, 2013 at 12:56 PM, dan <needa...@ntlworld.com<javascript:;>> > wrote: > > > On 18/11/2013 17:08, Fletcher Dunn wrote: > > > >> Quickplay is basically just automated server browsing, and it uses real > >> pings. > >> > >> You might be thinking of MvM matchmaking, which uses geolocation. (And > >> quickplay beta, which may be revived at some point, used the same > thing.) > >> > > > > Right, that's it. I knew you'd mentioned geolocation in the past with > > regard to one of these things. > > > > Thanks for the correction. > > -- > > Dan. > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- Sent from my iPhone 5 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux