Doing so is the equivalence of joining via a link on a site
containing steam//connect:ip. If a user is connecting from a steam group,
there isn't an efficient way of tracking it other than concluding the
connection originated from a site. gg

On Friday, November 22, 2013, Guardian Cipher wrote:

> I joined my server from clicking on an event invite from steam community,
> then I typed "retry" in console. It says I've connected from
> serverbrowser_favorites.
>
>
> On Mon, Nov 18, 2013 at 12:56 PM, dan <needa...@ntlworld.com<javascript:;>>
> wrote:
>
> > On 18/11/2013 17:08, Fletcher Dunn wrote:
> >
> >> Quickplay is basically just automated server browsing, and it uses real
> >> pings.
> >>
> >> You might be thinking of MvM matchmaking, which uses geolocation.  (And
> >> quickplay beta, which may be revived at some point, used the same
> thing.)
> >>
> >
> > Right, that's it. I knew you'd mentioned geolocation in the past with
> > regard to one of these things.
> >
> > Thanks for the correction.
> > --
> > Dan.
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>


-- 
Sent from my iPhone 5
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to