Shouldn't be hard to have a "score" script running... 
- On player connect: penalty of 15
- On every minute of the player being connected: add 1 point unless they're 
there over 45 minutes.
- Start over on map change/reload (= reconnect)

and no cheating there :P



>________________________________
> From: ics <i...@ics-base.net>
>To: Half-Life dedicated Linux server mailing list 
><hlds_linux@list.valvesoftware.com> 
>Sent: Friday, 15 November 2013, 7:30
>Subject: Re: [hlds_linux] Where is my traffic coming from?
> 
>
>I believe in some post within 2 years someone at Valve said that the 
>quickplay is affected only by small part by server reputation score. But 
>even if it is, the server that i had 7 million score vs the one that had 
>less than a million, the one with less score got more traffic through 
>quickplay than the other. So having big server score doesn't mean 
>anything. It only means that a lot of people spent 45mins or more on 
>that server over the years.
>
>Still, i'd like to monitor that server reputation score also. It gave me 
>a rough estimate how all my TF2 servers are doing. Which server the 
>players spent more time and what server i should look into that isn't 
>getting score like the others due to lack of players of they spending 
>less time there. Dig in for reason and fix it.
>
>-ics
>
>
>ElitePowered . kirjoitti:
>> Chill there amigo. No need to be but hurt. I'm just trying to find out why
>> the backend score isn't available for us to see anymore.
>>
>>
>> On Thu, Nov 14, 2013 at 11:03 PM, Doctor McKay <mc...@doctormckay.com>wrote:
>>
>>> I never said that Quickplay doesn't have a score. Quickplay does in fact
>>> have a score, and that score is not publicly visible. The score that was
>>> recently removed was completely separate and unused.
>>>
>>> Please stop talking about things you don't know.
>>>
>>>
>>> Dr. McKay
>>> www.doctormckay.com
>>>
>>>
>>> On Thu, Nov 14, 2013 at 10:56 PM, ElitePowered . <elitepowe...@gmail.com
>>>> wrote:
>>>> Steam3Server()->GetServerReputation();
>>>>
>>>> So how come Lotus doesn't fill up all it's servers when it has close to
>>> the
>>>> same network performance as you do?
>>>> Player latency does in fact play a roll in determining where they are
>>> sent
>>>> but there has to be an outside factor in play. There are thousands of
>>>> servers for TF2, not each one is filled completely. So your point is
>>>> invalid.
>>>>
>>>>
>>>> On Thu, Nov 14, 2013 at 10:01 PM, Doctor McKay <mc...@doctormckay.com
>>>>> wrote:
>>>>> Right, that old scoring system that was removed is the one talked about
>>>> in
>>>>> this blog post: http://www.teamfortress.com/post.php?id=2338
>>>>>
>>>>> It was only used for a short time. In more recent years, that score was
>>>>> tracked but used for absolutely nothing. It was completely separate
>>> from
>>>>> the Quickplay score.
>>>>>
>>>>>
>>>>> Dr. McKay
>>>>> www.doctormckay.com
>>>>>
>>>>>
>>>>> On Thu, Nov 14, 2013 at 9:36 PM, Bottiger <bottige...@gmail.com>
>>> wrote:
>>>>>> That old scoring system was only used to automatically delist
>>> servers.
>>>> It
>>>>>> does not get you more players from quickplay. Valve has said that
>>> many
>>>>>> times already.
>>>>>>
>>>>>> It doesn't take much effort to figure out that the quickplay scoring
>>>>> system
>>>>>> is dominated by ping. There is a server quality score aside from this
>>>>> that
>>>>>> is scored by the backend, but it only accounts for ~8% of the
>>> quickplay
>>>>>> score. It looks arbitrary to me and even our most popular servers
>>> don't
>>>>>> have a high score there.
>>>>>>
>>>>>> Also I think the past couple of days when Steam went down and dropped
>>>>>> players for "Invalid Steam UserID Ticket" has negatively impacted
>>>> server
>>>>>> scores.
>>>>>>
>>>>>>
>>>>>> On Thu, Nov 14, 2013 at 5:59 PM, ElitePowered . <
>>>> elitepowe...@gmail.com
>>>>>>> wrote:
>>>>>>> Yea, it was. The performance of the server is determined by the
>>>> score.
>>>>>> For
>>>>>>> example, Skial may have a score of 500k while your 2Fort may have
>>>> 20k.
>>>>>>> Hence why Bottiger always has his servers full. The score was
>>> visible
>>>>>> and i
>>>>>>> can show you the code the gets it from Valve. This feature was cut
>>>> off
>>>>> a
>>>>>>> few weeks ago. Does this mean a new version of quick play is in the
>>>>>> works?
>>>>>>> (Fletcher Dunn question)
>>>>>>> On Nov 14, 2013 8:03 PM, "Doctor McKay" <mc...@doctormckay.com>
>>>> wrote:
>>>>>>>> That score was not your Quickplay score.
>>>>>>>>
>>>>>>>>
>>>>>>>> Dr. McKay
>>>>>>>> www.doctormckay.com
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Nov 14, 2013 at 4:25 PM, ElitePowered . <
>>>>>> elitepowe...@gmail.com
>>>>>>>>> wrote:
>>>>>>>>> Why was the feature that allows viewing your quick play score
>>>>>> removed?
>>>>>>> It
>>>>>>>>> was a great way to see how well your server was doing.
>>>>>>>>> _______________________________________________
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>
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