On 15/11/2013 09:33, Mart-Jan Reeuwijk wrote:
Shouldn't be hard to have a "score" script running...
- On player connect: penalty of 15
- On every minute of the player being connected: add 1 point unless they're
there over 45 minutes.
- Start over on map change/reload (= reconnect)
That sounds more like the old unused score. i.e not what quickplay used.
Quickplay was supposed to use ping. Tags for whether the server
qualified and
then player count / max player count. So a vanilla 24 player server with
10 players is more likely to get another player than an empty 32-man server.
There may have been some handwaving about other criteria used but never
fully revealed.
Although, since then, they added the beta matchmaking which was trying to
group people together to find a server and start the game all at the
same time. Presumably that (which I bet is used even less than qp) would
prefer empty servers.
They did once say IIRC they were thinking of turning server score into a
game,
so you could rank and level up and so on.
Not a good idea imo - it obviously doesn't make sense to show any score
or value given the way
some admins get into a flap. Maybe when Valve are measuring heart rates
and blood
pressures it'll be safer to implement gamification of servers - and
it'll add a bit of fun for the rest of
us to watch if they put a real-time graph showing "server admin panic"
on the web :)
--
Dan
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