This didn't work, any other suggestions? I even tried a few older maps but it just feels as if something with steam/tf2 isn't working properly to build them?
-----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of cladiron Sent: Thursday, January 02, 2014 10:35 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Map structure/Building Cube maps If you can make out my notes to self, see if this may help. Compile and load your map. mat_specular 0 This turns off reflections. buildcubemaps The game will pause for a second, and lots of little pictures will flash up the top of the screen. disconnect If you are not using HDR, you can step to step 11 mat_hdr_level 0 Turn off HDR. map "your_map_name" Load the map again buildcubemaps disconnect mat_specular 1 mat_hdr_level 2 map "cp_dustbowl" We need to load another map, to clear the caches of your map contents, otherwise it will not reload any of the cubemaps. Disconnect again, and load up your map. Enjoy! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux