Tried this on two different PC's of my own and another tried it still not working. Now I did test against a few older style maps and they built just fine. The issue appears to resolve around the map then. Would be some causes as to why they won't write to the BSP and last is where to find them when they are written by TF2 as where the cubemap data is stored till the write is done? Perhaps we can pull it manually and add it manually to the map.
-----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, January 04, 2014 12:03 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Map structure/Building Cube maps I had issues building cubemaps on my old pc. They got built but the game never saved them at the bsp file itself. Never could find a way to fix it. New pc now, no problems. -ics Frank kirjoitti: > This didn't work, any other suggestions? > > I even tried a few older maps but it just feels as if something with > steam/tf2 isn't working properly to build them? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux