I had issues building cubemaps on my old pc. They got built but the game
never saved them at the bsp file itself. Never could find a way to fix
it. New pc now, no problems.
-ics
Frank kirjoitti:
This didn't work, any other suggestions?
I even tried a few older maps but it just feels as if something with
steam/tf2 isn't working properly to build them?
-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of cladiron
Sent: Thursday, January 02, 2014 10:35 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Map structure/Building Cube maps
If you can make out my notes to self, see if this may help.
Compile and load your map.
mat_specular 0
This turns off reflections.
buildcubemaps
The game will pause for a second, and lots of little pictures will flash up
the top of the screen.
disconnect
If you are not using HDR, you can step to step 11
mat_hdr_level 0
Turn off HDR.
map "your_map_name"
Load the map again
buildcubemaps
disconnect
mat_specular 1
mat_hdr_level 2
map "cp_dustbowl"
We need to load another map, to clear the caches of your map contents,
otherwise it will not reload any of the cubemaps.
Disconnect again, and load up your map. Enjoy!
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