And yet... you reentered the conversation to dish out personal insults.
At this point, I assumed the SourceMod devs have all the information
they need and will fix it in due time without any further input from me.
On 9/10/2014 7:06 PM, Matthias "InstantMuffin" Kollek wrote:
I joined this conversation by giving you a hint that people have
already figured stuff out, and I'm going to leave it at that, while
noting that you seem to refuse to join the irc to actively help or
simply to just get more detailed information. So idk what you're doing
here, which in turn amuses me.
And I'm sure you've heard of PropHunt TNG before.
On 11.09.2014 01:00, Ross Bemrose wrote:
I'm going to note that I have no idea who you are, and thus have no
recollection of ever dealing with you before.
Which amuses me to an extent since you have prophunt in your email
address.
On 9/10/2014 6:52 PM, Matthias "InstantMuffin" Kollek wrote:
It's Powerlord, so that has always proven to be difficult. You
haven't done anything wrong weasel.
On 11.09.2014 00:49, Weasels Lair wrote:
Nope no offense. Just trying (and failing) to introduce some humor.
On Wed, Sep 10, 2014 at 3:46 PM, Ross Bemrose <rbemr...@gmail.com>
wrote:
I'm sorry that me responding to a direct question offended you.
On 9/10/2014 6:39 PM, Weasels Lair wrote:
At the risk of being sarcastic here ... "cool story bro."
On Wed, Sep 10, 2014 at 3:36 PM, Ross Bemrose
<rbemr...@gmail.com> wrote:
I was literally supposed to be leaving work when this happened
and I've
just now arrived home from work.
On 9/10/2014 5:48 PM, Matthias "InstantMuffin" Kollek wrote:
Powerlord, you could stop wasting your time and actually join
the sm irc
where stuff has been figured out already.
On 10.09.2014 23:42, Ross Bemrose wrote:
Although I said it's not a MM:S issue on Linux, looking at the
backtrace
I'm getting, it probably actually is... since the fault seems
to be in
ProcessVDF and sourcemod.vdf is the only VDF file I have.
On Wed, Sep 10, 2014 at 5:38 PM, epi <ow...@tf.heybey.org> wrote:
Yeah, looks like it's a metamod issue. Removed all
references to
sourcemod in the metamod configuration, and the server still
segfaults.
On 9/10/2014 5:35 PM, epi wrote:
I haven't tested with just metamod, only with both metamod and
sourcemod. Will try with just metamod to see what happens.
Guessing
from
what I'm seeing on the lists, looking like the same issue on
both
platforms.
On 9/10/2014 5:31 PM, Lambda wrote:
Looks like the issue is with Metamod, atleast on Windows
2014-09-10 23:30 GMT+02:00 epi <ow...@tf.heybey.org>:
My server running on CentOS 6 segfaults before the map
is loaded
if
sourcemod is loaded after this update. It also complains
about not
finding libcurl. This message disappeared after installing
libcurl.i686,
but the server still segfaults.
On 9/10/2014 5:09 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for
the
update
are
below. The new version number is 2395700.
-Eric
-----------------------------------------
- Added taunts to the items that can be uploaded to the
Steam
Workshop
- Added new "Taunt" and "Halloween" tags to the Steam
Workshop
- Previous entries marked with the "Halloween
2013" tag
will
automatically be updated to use the new tag in the
coming days
- Added tournament medals for the ETF2L and RETF2 EE22
- Client/server performance improvements
- Improved client memory usage by updating weapons to
only be
loaded
on
demand
- Improved edict usage on servers to help eliminate "out of
edicts"
errors during round restarts
- Fixed a server crash caused by using the "map" command
in the
console
while the server is running
- Fixed a client crash when switching between windowed-mode
and
fullscreen for Mac OS X and Linux clients
- Re-enabled HTML MOTD support for Mac OS X and Linux
clients
- Extended the server's "status" command to display edict
usage
and
player/bot counts
- status output also includes basic class
stats...not
fully
implemented yet
- Fixed custom content not being shown while watching
.dem files
that
were recorded on servers running with sv_pure
- Fixed a teleporter exploit that involved players killing
teammates
via
telefrag by switching to Spectator
- Fixed bad LODs for The Angel of Death coat for the Medic
- Fixed push triggers applying push values twice when lag
compensation
is being done
- Fixed a Hammer crash related to changing entity types
for an
existing
entity
- Fixed Strange flamethrowers not getting kill credit for
deflected
projectiles
- Fixed mini-crit and taunt-invite icons being orphaned
in the
world
- Fixed the Festive Force-a-Nature using the wrong taunt
animation
- Fixed the difficulty value not displaying correctly in
the Mann
vs.
Machine scoreboard
- Fixed Mann vs. Machine bots floating in the air when
they die
from
an
explosion
- Fixed the Pyro's clap sounds clipping the voice lines
during the
Party
Trick taunt
- Fixed the Short Circuit creating its firing effects when
being
deployed
- Fixed Mini-Sentry collision hull being scaled smaller
than it
should be
- The Frying Pan can now accept Kills While Explosive Jumping
strange
parts
- Updated the equip_region for the Mining Light and Lord
Cockswain's
Novelty Mutton Chops and Pipe
- Updated the materials for the Apparition's Aspect and
made it
paintable
- Updated the Eternaween vote so it cannot be initiated by
clients
without using the Eternaween
- Updated the localization files
- Updated pl_cactuscanyon
- Completed permanent removal of previous stage
2 from the
map
- Removed the rollback hill in stage 2, and
adjusted
neighboring
u-turn
- Adjusted the right-hand spawn exit for Blu in
stage 2
- Reworked Sniper window above underpass in stage 2
- Adjusted spawn times in stage 2
- Added flatcars to the train in stage 2
- Blu side path from cart spawn to underpass is
now a
drop-down
in
stage 2
- Widened a doorway along the cart-path in stage 2
- Updated rd_asteroid
- Removed spawn advantage for attackers that die
in the
enemy
base
- Moved health and ammo above the front door
stairs further
into
the base
- Increased bot count. Summed total health and
points in
each
section remains the same.
- Power core pickups now give health and ammo to
the
collector
- Removed small health kit above cave exit
- Added medium ammo kit in the caves near the
medium
health
kit
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