It's Powerlord, so that has always proven to be difficult. You haven't done anything wrong weasel.

On 11.09.2014 00:49, Weasels Lair wrote:
Nope no offense.  Just trying (and failing) to introduce some humor.

On Wed, Sep 10, 2014 at 3:46 PM, Ross Bemrose <rbemr...@gmail.com> wrote:

I'm sorry that me responding to a direct question offended you.

On 9/10/2014 6:39 PM, Weasels Lair wrote:

At the risk of being sarcastic here ... "cool story bro."

On Wed, Sep 10, 2014 at 3:36 PM, Ross Bemrose <rbemr...@gmail.com> wrote:

  I was literally supposed to be leaving work when this happened and I've
just now arrived home from work.

On 9/10/2014 5:48 PM, Matthias "InstantMuffin" Kollek wrote:

  Powerlord, you could stop wasting your time and actually join the sm irc
where stuff has been figured out already.

On 10.09.2014 23:42, Ross Bemrose wrote:

  Although I said it's not a MM:S issue on Linux, looking at the
backtrace
I'm getting, it probably actually is... since the fault seems to be in
ProcessVDF and sourcemod.vdf is the only VDF file I have.

On Wed, Sep 10, 2014 at 5:38 PM, epi <ow...@tf.heybey.org> wrote:

   Yeah, looks like it's a metamod issue. Removed all references to

sourcemod in the metamod configuration, and the server still
segfaults.

On 9/10/2014 5:35 PM, epi wrote:

  I haven't tested with just metamod, only with both metamod and
sourcemod. Will try with just metamod to see what happens. Guessing
from
what I'm seeing on the lists, looking like the same issue on both

  platforms.
  On 9/10/2014 5:31 PM, Lambda wrote:
  Looks like the issue is with Metamod, atleast on Windows
2014-09-10 23:30 GMT+02:00 epi <ow...@tf.heybey.org>:

   My server running on CentOS 6 segfaults before the map is loaded
if

sourcemod is loaded after this update. It also complains about not
finding libcurl. This message disappeared after installing

  libcurl.i686,
but the server still segfaults.

On 9/10/2014 5:09 PM, Eric Smith wrote:
  We've released a mandatory update for TF2. The notes for the
update

  are
below. The new version number is 2395700.
-Eric
-----------------------------------------

- Added taunts to the items that can be uploaded to the Steam
Workshop
- Added new "Taunt" and "Halloween" tags to the Steam Workshop
         - Previous entries marked with the "Halloween 2013" tag
will

  automatically be updated to use the new tag in the coming days
  - Added tournament medals for the ETF2L and RETF2 EE22
- Client/server performance improvements
- Improved client memory usage by updating weapons to only be
loaded

  on
demand
- Improved edict usage on servers to help eliminate "out of edicts"
  errors during round restarts
  - Fixed a server crash caused by using the "map" command in the
  console
while the server is running
- Fixed a client crash when switching between windowed-mode and
  fullscreen for Mac OS X and Linux clients
  - Re-enabled HTML MOTD support for Mac OS X and Linux clients
- Extended the server's "status" command to display edict usage
and

  player/bot counts
          - status output also includes basic class stats...not
fully

  implemented yet
  - Fixed custom content not being shown while watching .dem files
that

  were recorded on servers running with sv_pure
  - Fixed a teleporter exploit that involved players killing
teammates

  via
telefrag by switching to Spectator
- Fixed bad LODs for The Angel of Death coat for the Medic
- Fixed push triggers applying push values twice when lag
compensation

  is being done
  - Fixed a Hammer crash related to changing entity types for an
  existing
entity
- Fixed Strange flamethrowers not getting kill credit for deflected
  projectiles
  - Fixed mini-crit and taunt-invite icons being orphaned in the
world
- Fixed the Festive Force-a-Nature using the wrong taunt animation
- Fixed the difficulty value not displaying correctly in the Mann
vs.

  Machine scoreboard
  - Fixed Mann vs. Machine bots floating in the air when they die
from

  an
explosion
- Fixed the Pyro's clap sounds clipping the voice lines during the
  Party
Trick taunt
- Fixed the Short Circuit creating its firing effects when being
  deployed
- Fixed Mini-Sentry collision hull being scaled smaller than it
should be
- The Frying Pan can now accept Kills While Explosive Jumping
strange

parts
  - Updated the equip_region for the Mining Light and Lord
Cockswain's

  Novelty Mutton Chops and Pipe
  - Updated the materials for the Apparition's Aspect and made it
  paintable
- Updated the Eternaween vote so it cannot be initiated by clients
without using the Eternaween
  - Updated the localization files
- Updated pl_cactuscanyon
         - Completed permanent removal of previous stage 2 from the
map
         - Removed the rollback hill in stage 2, and adjusted
neighboring

  u-turn
          - Adjusted the right-hand spawn exit for Blu in stage 2
         - Reworked Sniper window above underpass in stage 2
         - Adjusted spawn times in stage 2
         - Added flatcars to the train in stage 2
         - Blu side path from cart spawn to underpass is now a
drop-down

  in
stage 2
         - Widened a doorway along the cart-path in stage 2
- Updated rd_asteroid
         - Removed spawn advantage for attackers that die in the
enemy

  base
         - Moved health and ammo above the front door stairs further
into

the base
          - Increased bot count. Summed total health and points in
each

  section remains the same.
          - Power core pickups now give health and ammo to the
collector
         - Removed small health kit above cave exit
         - Added medium ammo kit in the caves near the medium
health
kit




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