Keep in mind though, that direct scaling with real life does not make thing realistic in video games. Video games have to take into account field of vision, aspect ratios, etc. In Source games, the rule of thumb for walls are to be 128 units high.
To create the frame, just make a brush that is 112x56 and clip 4 units off each side and 4 off the top. So you have something like: _______ ------------ | | | | | | | | | | | | | | | | (I hate ASCII art but I'm at work so that's all I got) -Mike On Mon, Jun 1, 2009 at 2:34 PM, Nathan West <[email protected]> wrote: > That's wonderful... so would you recommend I bring everything up by a 4/3 > scale, or just leave it all nice and grid snapped? I know in a normal case > it wouldn't make much of a difference, but I made the questionable decision > to map out a real world location, so I'm trying to be as accurate as is > reasonable. Also, on a totally different topic, how do I create a 112x56 > frame around the 48x108 door? > > On Mon, Jun 1, 2009 at 2:45 PM, John Sheu <[email protected]> wrote: > > > 2009/6/1 David Speyrer <[email protected]> > > > > > Hammer entity fields that take distance are in units. Fields that take > > > speed are in units per second. These are inches and inches per second > by > > > default. We don't explicitly call them "inches" in Hammer because one > > could > > > make a mod where units are centimeters, bloits, or beard-seconds as > your > > > game required. > > > > > > > It's gotta be one pretty crazy mod, where linear dimensions are given in > > units involving reciprocal seconds. (re: beard-seconds) > > > > -John Sheu > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
