Isn't there a feature like this already? Not sure, but thought I saw this mentioned somewhere (don't have Hammer in front of me now to check).
Bob. Minh wrote: > I second that suggestion. There's nothing more irritating than having > brushes that are off the grid. Which brings up a feature request. David, > how feasible would it be to include a hammer feature that would > automatically snap ALL vertices of every brush to the nearest grid unit? > > David Speyrer wrote: > >> It's probably best to leave your geometry on the grid unless it's early >> enough in your level construction to consider reworking the existing areas. >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Nathan West >> Sent: Monday, June 01, 2009 12:35 PM >> To: Discussion of Half-Life Mapping >> Subject: Re: [hlmappers] Units >> >> That's wonderful... so would you recommend I bring everything up by a 4/3 >> scale, or just leave it all nice and grid snapped? I know in a normal case >> it wouldn't make much of a difference, but I made the questionable decision >> to map out a real world location, so I'm trying to be as accurate as is >> reasonable. Also, on a totally different topic, how do I create a 112x56 >> frame around the 48x108 door? >> >> On Mon, Jun 1, 2009 at 2:45 PM, John Sheu <[email protected]> wrote: >> >> >> >>> 2009/6/1 David Speyrer <[email protected]> >>> >>> >>> >>>> Hammer entity fields that take distance are in units. Fields that take >>>> speed are in units per second. These are inches and inches per second by >>>> default. We don't explicitly call them "inches" in Hammer because one >>>> >>>> >>> could >>> >>> >>>> make a mod where units are centimeters, bloits, or beard-seconds as your >>>> game required. >>>> >>>> >>>> >>> It's gotta be one pretty crazy mod, where linear dimensions are given in >>> units involving reciprocal seconds. (re: beard-seconds) >>> >>> -John Sheu >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > -- Bob Curtis http://www.sodabob.com/ "The powers delegated by the proposed Constitution to the federal government, are few and defined. Those which are to remain in the State governments are numerous and indefinite. The former will be exercised principally on external objects, as war, peace, negotiation, and foreign commerce..." -- James Madison, Federalist No. 45 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
