Indeed- one misclick and you have to select all those faces again On Wed, Jun 3, 2009 at 6:33 PM, Joe W-A <[email protected]> wrote:
> More of a problem in texture selection mode, I find. > > 2009/6/4 Velvet Fist, Iron Glove <[email protected]> > > > On 3 Jun 2009, at 19:19, Brandished wrote: > > > > > > The one feature I've been wanting is a way to disable the the left > > > mouse button from changing the selection as I'm always accidentally > > > changing the selected object due to a misplaced left click when I'm > > > trying to click on transform handles instead. Have it so "left click > > > select" could be enabled/disabled by a hot key or button (similar to > > > grid snapping), but still allow "CTRL+Left Click" to add/remove > > > objects from the current selection and ESC/SHIFT+Q to clear the > > > selection with "Left-Click-Change-Selection" off. > > > > As long as you're not in vertex edit mode, selections are saved into > > the undo stack; so if you accidentally change the selected object, you > > can just hit Ctrl+Z to get your previous selection back. > > > > - VFIG. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
