That'd be cool... maybe if you double tap control, it doesn't deselect any
faces unless you click them.

On Thu, Jun 4, 2009 at 10:24 AM, Brandished <[email protected]> wrote:

>
> I know that, but as Nate pointed out, undo does not work for Faces
> selections (or vertices as you pointed out). Even ignoring that, I still
> find it frustrating to have to do dozens of undos in a row trying when
> trying to click on the tiny grab handles manipulators of a selected box (or
> clicking on the wrong transform manipulator for that matter, giving that
> escape doesn't seem to work anymore for canceling a transform like it used
> to with Hammer 3.4/build 1983).
>
> Side note, small error in my original email, I meant to type:
> > Have it so "left click select/deselect" could be enabled and disabled by
> a hot key or button
> instead of
> > Have it so "left click select" could be enabled/disabled by a hot key or
> button
>
>
> ----- Original Message ----
> From: "Velvet Fist, Iron Glove" <[email protected]>
> To: Discussion of Half-Life Mapping <[email protected]>
> Sent: Wednesday, June 3, 2009 6:30:05 PM
> Subject: [hlmappers] Accidental selection changing (was Re:  Units)
>
> On 3 Jun 2009, at 19:19, Brandished wrote:
> >
> > The one feature I've been wanting is a way to disable the the left
> > mouse button from changing the selection as I'm always accidentally
> > changing the selected object due to a misplaced left click when I'm
> > trying to click on transform handles instead. Have it so "left click
> > select" could be enabled/disabled by a hot key or button (similar to
> > grid snapping), but still allow "CTRL+Left Click" to add/remove
> > objects from the current selection and ESC/SHIFT+Q to clear the
> > selection with "Left-Click-Change-Selection" off.
>
> As long as you're not in vertex edit mode, selections are saved into
> the undo stack; so if you accidentally change the selected object, you
> can just hit Ctrl+Z to get your previous selection back.
>
> - VFIG.
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