I know that, but as Nate pointed out, undo does not work for Faces selections 
(or vertices as you pointed out). Even ignoring that, I still find it 
frustrating to have to do dozens of undos in a row trying when trying to click 
on the tiny grab handles manipulators of a selected box (or clicking on the 
wrong transform manipulator for that matter, giving that escape doesn't seem to 
work anymore for canceling a transform like it used to with Hammer 3.4/build 
1983).

Side note, small error in my original email, I meant to type:
> Have it so "left click select/deselect" could be enabled and disabled by a 
> hot key or button
instead of
> Have it so "left click select" could be enabled/disabled by a hot key or 
> button


----- Original Message ----
From: "Velvet Fist, Iron Glove" <[email protected]>
To: Discussion of Half-Life Mapping <[email protected]>
Sent: Wednesday, June 3, 2009 6:30:05 PM
Subject: [hlmappers] Accidental selection changing (was Re:  Units)

On 3 Jun 2009, at 19:19, Brandished wrote:
>
> The one feature I've been wanting is a way to disable the the left  
> mouse button from changing the selection as I'm always accidentally  
> changing the selected object due to a misplaced left click when I'm  
> trying to click on transform handles instead. Have it so "left click  
> select" could be enabled/disabled by a hot key or button (similar to  
> grid snapping), but still allow "CTRL+Left Click" to add/remove  
> objects from the current selection and ESC/SHIFT+Q to clear the  
> selection with "Left-Click-Change-Selection" off.

As long as you're not in vertex edit mode, selections are saved into  
the undo stack; so if you accidentally change the selected object, you  
can just hit Ctrl+Z to get your previous selection back.

- VFIG.
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