>From wikipedia:

The beard-second is a unit of length inspired by the light year, but used for 
extremely short distances such as those in nuclear physics. The beard-second is 
defined as the length an average physicist's beard grows in a second. Kemp 
Bennet Kolb defines the distance as exactly 100 Ångströms[2] while the Physics 
Handbook has it half the size at 5 nanometers.

http://www.google.com/search?hl=en&q=beard-second&aq=f&oq=&aqi=g1


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of John Sheu
Sent: Monday, June 01, 2009 11:45 AM
To: Discussion of Half-Life Mapping
Subject: Re: [hlmappers] Units

2009/6/1 David Speyrer <[email protected]>

> Hammer entity fields that take distance are in units. Fields that take
> speed are in units per second. These are inches and inches per second by
> default. We don't explicitly call them "inches" in Hammer because one could
> make a mod where units are centimeters, bloits, or beard-seconds as your
> game required.
>

It's gotta be one pretty crazy mod, where linear dimensions are given in
units involving reciprocal seconds.  (re: beard-seconds)

-John Sheu
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