>From wikipedia: The beard-second is a unit of length inspired by the light year, but used for extremely short distances such as those in nuclear physics. The beard-second is defined as the length an average physicist's beard grows in a second. Kemp Bennet Kolb defines the distance as exactly 100 Ångströms[2] while the Physics Handbook has it half the size at 5 nanometers.
http://www.google.com/search?hl=en&q=beard-second&aq=f&oq=&aqi=g1 -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of John Sheu Sent: Monday, June 01, 2009 11:45 AM To: Discussion of Half-Life Mapping Subject: Re: [hlmappers] Units 2009/6/1 David Speyrer <[email protected]> > Hammer entity fields that take distance are in units. Fields that take > speed are in units per second. These are inches and inches per second by > default. We don't explicitly call them "inches" in Hammer because one could > make a mod where units are centimeters, bloits, or beard-seconds as your > game required. > It's gotta be one pretty crazy mod, where linear dimensions are given in units involving reciprocal seconds. (re: beard-seconds) -John Sheu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
