While we're on this topic, what's the max texture size Source will accept? In pixels, that is.
2009/6/3 David Speyrer <[email protected]> > It wouldn't be hard, although in some cases it would distort your geometry. > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Minh > Sent: Tuesday, June 02, 2009 4:00 AM > To: Discussion of Half-Life Mapping > Subject: Re: [hlmappers] Units > > I second that suggestion. There's nothing more irritating than having > brushes that are off the grid. Which brings up a feature request. David, > how feasible would it be to include a hammer feature that would > automatically snap ALL vertices of every brush to the nearest grid unit? > > David Speyrer wrote: > > It's probably best to leave your geometry on the grid unless it's early > enough in your level construction to consider reworking the existing areas. > > > > > > -----Original Message----- > > From: [email protected] [mailto: > [email protected]] On Behalf Of Nathan West > > Sent: Monday, June 01, 2009 12:35 PM > > To: Discussion of Half-Life Mapping > > Subject: Re: [hlmappers] Units > > > > That's wonderful... so would you recommend I bring everything up by a 4/3 > > scale, or just leave it all nice and grid snapped? I know in a normal > case > > it wouldn't make much of a difference, but I made the questionable > decision > > to map out a real world location, so I'm trying to be as accurate as is > > reasonable. Also, on a totally different topic, how do I create a 112x56 > > frame around the 48x108 door? > > > > On Mon, Jun 1, 2009 at 2:45 PM, John Sheu <[email protected]> wrote: > > > > > >> 2009/6/1 David Speyrer <[email protected]> > >> > >> > >>> Hammer entity fields that take distance are in units. Fields that take > >>> speed are in units per second. These are inches and inches per second > by > >>> default. We don't explicitly call them "inches" in Hammer because one > >>> > >> could > >> > >>> make a mod where units are centimeters, bloits, or beard-seconds as > your > >>> game required. > >>> > >>> > >> It's gotta be one pretty crazy mod, where linear dimensions are given in > >> units involving reciprocal seconds. (re: beard-seconds) > >> > >> -John Sheu > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
