The beard-second is also the amount of time it takes Chuck Norris to 
kick your @#%.

:)

Bob.

David Speyrer wrote:
> >From wikipedia:
>
> The beard-second is a unit of length inspired by the light year, but used for 
> extremely short distances such as those in nuclear physics. The beard-second 
> is defined as the length an average physicist's beard grows in a second. Kemp 
> Bennet Kolb defines the distance as exactly 100 Ångströms[2] while the 
> Physics Handbook has it half the size at 5 nanometers.
>
> http://www.google.com/search?hl=en&q=beard-second&aq=f&oq=&aqi=g1
>
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of John Sheu
> Sent: Monday, June 01, 2009 11:45 AM
> To: Discussion of Half-Life Mapping
> Subject: Re: [hlmappers] Units
>
> 2009/6/1 David Speyrer <[email protected]>
>
>   
>> Hammer entity fields that take distance are in units. Fields that take
>> speed are in units per second. These are inches and inches per second by
>> default. We don't explicitly call them "inches" in Hammer because one could
>> make a mod where units are centimeters, bloits, or beard-seconds as your
>> game required.
>>
>>     
>
> It's gotta be one pretty crazy mod, where linear dimensions are given in
> units involving reciprocal seconds.  (re: beard-seconds)
>
> -John Sheu
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>   

-- 
Bob Curtis
http://www.sodabob.com/

"The powers delegated by the proposed Constitution to the federal government, 
are few and defined. Those which are to remain in the State governments are 
numerous and indefinite. The former will be exercised principally on external 
objects, as war, peace, negotiation, and foreign commerce..."

   -- James Madison, Federalist No. 45

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