That's a better name than "Nuclear Tycoon"

David, 
what is the unit to pixel ratio you're using? 
(If I have an object x units long then the material texture is Y pixels long to 
cover it) 


--- Mon, 6/1/09, John Sheu <[email protected]> wrote:

> From: John Sheu <[email protected]>
> Subject: Re: [hlmappers] Units
> To: "Discussion of Half-Life Mapping" <[email protected]>
> Date: Monday, June 1, 2009, 6:43 PM
> 2009/6/1 David Speyrer <[email protected]>
> 
> > From wikipedia:
> >
> > The beard-second is a unit of length inspired by the
> light year, but used
> > for extremely short distances such as those in nuclear
> physics. The
> > beard-second is defined as the length an average
> physicist's beard grows in
> > a second. Kemp Bennet Kolb defines the distance as
> exactly 100 Ångströms[2]
> > while the Physics Handbook has it half the size at 5
> nanometers.
> >
> > http://www.google.com/search?hl=en&q=beard-second&aq=f&oq=&aqi=g1
> >
> 
> I stand corrected.
> 
> On a related note, who's up for making an educational
> nuclear physics mod?
> As for a name, I propose "Resonance Cascade".
> 
> -John Sheu
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